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Category: iCore

Anemia

Posted on December 28, 2017 in D20 iCore Trait

Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

[Desc]

D20 Trait Mechanics

Incarna Core Trait Mechanics

Ambidextrous

Posted on December 28, 2017 in D20 iCore Trait

[ Feature Impact ] > Positive
Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

[Desc]


D20 Trait Mechanics

Incarna Core Trait Mechanics

Agile Communicator

Posted on December 28, 2017 in iCore Trait

[ Feature Impact ] > Positive

Character’s physiology and mental processes allow for faster assimilation of communication faculties. Their skills in their native spoken and literate forms of communication are considered overlapping ability (the CP cost for literacy in a language is halved if the spoken level of the same is higher, and vice-versa). Note that this does not grant literacy automatically, just reduces the cost by half.


D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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Adaptable Form

Posted on December 28, 2017 in D20 iCore Trait

[ Feature Impact ] > Positive
Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

[Desc]


D20 Trait Mechanics

Incarna Core Trait Mechanics

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Accelerated Healing

Posted on December 28, 2017 in D20 iCore Trait

Feature Impact > Positive (Cost: -5 per measure as Trait)

Summary: The character’s healing rate is increased.

Type: Physical

With Accelerated Healing, the natural processes of the body more rapidly heal damage. The character will heal a greater amount per healing cycle – dependent on species, setting, and circumstances. This increased healing applies to damage only, not secondary conditions or effects which may be ongoing – unless the source of such indicates that this feature also applies. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other.

Time to Acquire: None – Character Inception

Cost to Acquire: None – Character Inception


i20™ Healing Details

The character increases their normal healing rate per Short Rest by the measure of increase. Example: Accelerated Healing 1 = +1 per Short Rest.

iCore iCore™ Healing Details

The character’s healing rate is increased by 1. Their CON is doubled for determining chance of stabilizing aggravated wounds and for calculating Endurance Thresholds.

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