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Animist’s Touch of Nature

Posted on August 8, 2026

The Animist’s Touch of Nature that is part of the genetic make up; Their senses are different when it comes to the natural world of plants and beasts from their habitat, and they use pheromones to communicate with them in unique ways. Those with this feature are also pollinators when they need to be and their saliva is usually sweet with sugar.


i20™ Feature Details

iCore iCore™ Feature Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

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Zero Gravity Movement

Posted on August 13, 2025 in D20 iCore Skill Trait

Zero Gravity Movement is a Mobility Expression reflects

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

iCore iCore™ Skill Details


Accomplished Activity

Posted on January 17, 2025 in D20 iCore Trait

[ Feature Impact ] > Positive (as a Trait)
– Normally only a single measure per activity can be held by a character.

Accomplished Activity allows a character to choose a specific activity with a specific scope of application (specific condition, equipment, and/or target) that they are particularly good at. Any attempt to accomplish that activity in reality or as a themed Performance gains a bonus on any applicable Features (skills, traits, etc.) Result Check. Accomplished Activity is usually based on the use of a feature but not always a requirement.

Lores and Social type Non-Combat Activity have documented options; These and others will be noted under their description. Many times skills such as Influence, Insight, and Performance are the foundation for success. Mystic powers and effects can have specific impacts on the outcome of such activity. Items can be used as props or may have actual properties or effects that impact the activity either incidentally or by specific purpose.

Some activities may require Utility and will be noted.


i20™ Accomplished Activity Details

[ Feature Impact ] > Positive (Cost = 2 CP as a Trait)

Benefit: The character gains a +2 on any Result Check > Activities that have a skill base may be performed without proficiency with the normal penalties:

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

iCore iCore™ Accomplished Activity Details

[ Feature Impact ] > Positive (Cost = 3 CP as a Trait)

Benefit: The character gains a +2 on any Result Check


Measures of Accomplishment can be taken as a trait, but is also a common reward by Game Masters for characters who repeatedly attempt and succeed at related activities as they progress in ranks/levels.

Qualifying Accomplished Activities

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Inhibited Healing

Posted on January 16, 2025 in D20 iCore Trait

Inhibited Healing is when the character’s entire system has its natural restorative capabilities hindered or impaired. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other. Sources of Inhibited Healing include Malaise Damage, Disease/Illness, Toxins/Poisons (natural or by Abolition Reagents), Infection and mystical effects.


i20™ Healing Details

For each Measure, the character suffers a -1 Rate of Healing for Rest and any application of healing effects restore one less.

iCore iCore™ Healing Details

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Daylight Sensitivity

Posted on January 16, 2025 in Feature Trait

Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight. Daylight exposure creates a toxic process within the body. Like all toxicity, it has an Onset Time.

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