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Eastlarne (village of High Rock; Karolak)

Posted on October 12, 2026 in Steel-Realms

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Eastlarne is a village of High Rock in The Northgreens of Karolak under the control of the city of Karolak. Westlarne is the pair of its sister village of Eastlarne to the east.

Rulership/Governance: Village Hetman (a senior Inhabitant with decades of experience and familiarity to represent the locale – usually elected every 10 years by popular vote)

  • Recognized Administrative Center/Seat of Power: There is a Mayoral Hall for the village holding records – though it is not a formal dwelling of the Hetman
    • Crier Platform (announcements) – near civic hall, jail, and/or mayoral (equiv.) office; usually near market & gathering areas; Chartered policy, procedure, and laws posted here.
  • Primary Settlement Upbringing Experience: Rural

Population: Approx. 330 + 40 in family farms outside the village proper.


Features of Eastlarne

Idyllic Scenery: Both Eastlarne & Westlarne have a well manicured and maintained idyllic seeming exterior. Both of them handle visitors that seek out the amazing vistas of High Rock.

Elite Hunting: Both Eastlarne & Westlarne have Inns used for handling larger hunting celebrations at Hightail Lodge.


Places of Eastlarne

The Eastlarne Inn

Realm's Aptitude Powers: Divine, Occult, and Psychic

Westlarne (village of High Rock; Karolak)

Posted on October 12, 2026 in Steel-Realms

Steel Realms Logo
Eastlarne is a village of High Rock in The Northgreens of Karolak under the control of the city of Karolak. Eastlarne is the pair of its sister village of Westlarne to the west. It is the larger of the two.

Rulership/Governance: Village Hetman (a senior Inhabitant with decades of experience and familiarity to represent the locale – usually elected every 10 years by popular vote)

  • Recognized Administrative Center/Seat of Power: There is a Mayoral Hall for the village holding records – though it is not a formal dwelling of the Hetman
    • Crier Platform (announcements) – near civic hall, jail, and/or mayoral (equiv.) office; usually near market & gathering areas; Chartered policy, procedure, and laws posted here.
  • Primary Settlement Upbringing Experience: Rural

Population: Approx. 380 + 50 in family farms outside the village proper.


Features of Westlarne

Idyllic Scenery: Both Eastlarne & Westlarne have a well manicured and maintained idyllic seeming exterior. Both of them handle visitors that seek out the amazing vistas of High Rock.

Elite Hunting: Both Eastlarne & Westlarne have Inns used for handling larger hunting celebrations at Hightail Lodge.


Places of Westlarne

The Westlarne Inn

Realm's Aptitude Powers: Divine, Occult, and Psychic

Dimensions within the Twilight Grotto (Rhyl)

Posted on October 8, 2026 in Steel-Realms

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Places within the Land of the Twilight Grotto are the dimensional locales within the Twilight Grotto located in the faerie lands of Ba-shin-draey of Rhyl. This branch of the The World Tree/Aether Conduit is connected to Helca in the Southern Edgeland soft Rhyl Forest.

Adventure Sourced Materials: Materials that are continuum applicable, universal, just descriptive, and/or can be independent of a specific adventure or session are moved from their original sources into the place, person, or item page after they are revealed to players.

Dimensions of the Twilight Grotto


Twilight Path of the Willow’s Eye: 1 = Twilight Grotto > 2 = Tree Top World > 3 = The Vaulted Hall of Worship > 4 = Misty Hall of Memories > 5 = Chamber of Contemplation > 6 = The Rainbow Path > 7 = Mistvale of the World Tree > 8 = Vision Pools of the Faerie-Norse

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Shrine of Stone’s Vigil (Rhyl)

Posted on October 7, 2026 in Steel-Realms

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The Shrine of Stone’s Vigil – located on Point Vigil – is known nearby for its uniqueness, not any religious function – in fact none lay claim to it. It is remote and distant, a lonely place that seems to have been created as a fitting place to mourn loss and loneliness.

  • Animals do not come here & clocks do not function here.

Distant light from Sillin’s Western Waylight at the mouth of the Beyne River can be seen on nights where the sky is mostly clear and no mist or fog is present.

The shrine itself is a natural high grotto with an alcove that was carved over eons of a stream that dropped into the grotto and eroded the stone. Though it appears to be a deliberately made altar, it is not and it has never been formally used as such. above the forest. It has a feel of utter abandonment, though the natural world ignores it – no vines, moss, or grass grows there. In fact, they all seem to lean away from it. The stone of the grotto is worn, appearing as if millions of endless feet have kept it stark rock, and the knees of the penitent have flattened, scalloped, and scoured the surface from endless prayers.

Vigil’s Burden – Alcove/Altar

Candles are brought, with the name of a loved one inscribed on a piece of paper. The custom is that the names are those that died alone, without friends or family, or alone in the dark, through murder, or with no one coming to their funeral. The paper is burned, carrying their name on the wind to the heavens it is believed.

There are thousands of years of candle smoke and offering ashes. Those who stand vigil leave them as they are. The wind and rain clean them naturally, but there is always build up.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Beyne River Skidbarge

Posted on October 7, 2026 in Steel-Realms

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Beyne River Skidbarge are used on the Beyne River to transport goods. These are mostly made on the shores of Lake Caolite from wood from the Great Forest of Rhyl. Some are made in Karolak.

Travel for Water and Land

Beyne River Skidbarge are lightweight and can be emptied in Karolak and the barge literally pulled overland – the hulls are built to be fitted with special axles for this.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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