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Category: Steel-Realms

Apis (the Celestine Herald)

Posted on June 5, 2024 in Steel-Realms

Steel Realms
Apis the Herald was once the herald of the The Celestine of Helca. As a life supplying sacred bull, he revealed himself initially to the Nakrian peoples and so began the Celestine Epoch. There is no record of his death, but he vanished from documents and references about CY 9000.


Knowledge/Facts About/Chronicle of Apis

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Rare Knowledge / Very Hard Difficulty

Known to Only Celestine: There was a call from the depths of space that was heard by the remaining The Celestine of Helca, but they no longer had the power to follow the call to Cornerstone Earth. A strange being manifested to Anubis, and gave unto him the power to have Apis return.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Earth 2012/ CY 9000: Apis returned to the Celestine’s home world as a herald of their return (see Campaign Events of Ancient Futures).

Realm's Aptitude Powers: Divine, Occult, and Psychic

Sunbelt Merchants

Posted on May 29, 2024 in Steel-Realms

Steel Realms

The Sunbelt Merchants are a Trade Organizations/Institutions of the Realms operating in the Central Heartlands of the Steel RealmsCentral Heartlands dealing in both transport services as well as natural resource harvesting and sales. They are nominally associated with Balthazaar, god of the Steel RealmsBalthazaar and are one of the few organizations allowed to operate in both Umbak and Dunstrand – bridging a long history of trust and control issues. County Faer of the Grand Duchy of Dunstrand, Umbak and the Grand Barony of Fandelok are their primary territories. They also operate a small bit in the Riverdans and County Dunstrand of the Grand Duchy as well.

Home: The Sunbelt Merchants are chartered out of the Grand Barony of Fandelok. Their home offices consist of several warehouses with a stable, about 120 staff, and they have their own cooper, wainwright, and blacksmith on site. Their money lending operation is located here as well, with a separate secure area, a dozen guards, and a dozen accountants.

Chronicle of the Sunbelt Merchants

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

The Sunbelt Merchants are a Trade Organizations/Institutions of the Realms operating in the Central Heartlands dealing in both transport services as well as natural resource harvesting and sales. They are nominally associated with Balthazaar and are one of the few organizations allowed to operate in both Umbak and Dunstrand – bridging a long history of trust and control issues. County Faer of the Grand Duchy of Dunstrand, Umbak and the Grand Barony of Fandelok are their primary territories. They also operate a small bit in the Riverdans and County Dunstrand of the Grand Duchy as well.

The group has managed to secure the baronial services for the Grand Barony of Fandelok and is a competitor of the Bank of the Silver Stacks within that fief. For ages, this managed to satisfy their ambitions, but about CY 8300 they began to expand, first into creating agreements with Umbak, and then as the hostility drew down between them and Dunstrand, to bridge that gap.

Common Knowledge / Easy Difficulty

Though it is not generally known why, the Loamwold Protectorate and its halfling inhabitants will not deal with them in any way.

Uncommon Knowledge / Average Difficulty

Nominally they follow the precepts of Balthazaar and most of the creedo of the merchant princes, this organization in recent times has been aggressively expansionist, ignoring boundaries and agreements to limit their expansion.

Scarce Knowledge / Hard Difficulty

{Rumor?} It is said that during some of the goblin raids on the Barony of Nettlemist of CY 9120’s the merchant group hired a mercenary army to clear out the pass between Nettlemist and the Grand Barony of Fandelok. Their forces were rumored to have captured fell creatures trained by the Orrish and the venom from these is used to threaten their competitors and opponents.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Befoulment of the Gloaming

Posted on May 22, 2024 in Steel-Realms

Steel Realms

In CY 5656, the Befoulment of the Gloaming marks the eruption of Ash Plume Peak that caused mass devastation. It cast black ash and soot plumes over the western edge of the Tolkisson Range and out into the heartlands. At night, tendrils of more black soot would leak out in all directions but east. The toxic ash seemed to cause madness, and served as cover for Orrish attacks. Technically it continued for 9 years off and on, though nothing as cataclysmic as the initial eruption that collapsed a portion of the mountain.

The primary eruption was connected to or perhaps even triggered the draining of the Greyfoam Sea making it the Catryn Sea Crater – the once great inland sea, and sundered the Ducateon Kingdom of Rockholm. It is believed to be some sort of curse or hex caused the mass devastation – most often attributed to the Unholy Trio (who remain silent on this). All total, 15% of the population of the Steel Realms heartlands were killed, and double the amount permanently had their health impacted – to the extant that it limited their capacity to reproduce.

The Ducateon Cataclysm

The Ducateon made new settlements and christened the new kingdom as Rockholme in the walls of the basin and its floor, mining incredibly rich deposits of minerals. The combined Ducateon/Dwarven might was bent on finding the headwaters of the mysterious Anumha Falls. Many battles and countless unaffordable lives were lost. History knows only this, the annals recording the details have never been made available to the world. Only the copper scrolls of the Ducateon holds such information.

Population Devastation: Many settledments of the Ducateon were broken, many of their people killed. The headwaters of the drained Catryn Sea Crater slowed to a trickle, and the Ducateon AND Dwarves of the kingdom bred mostly males, and many infertile – the population dwindled drastically. They would do so for thousands of years, abandoning many settlements and holts.

Ducateon Diaspora: A great diaspora sent them in all directions. The original regal bloodline eventually died out, and those that moved away were barely able to carry on the Ducateon species – Dwarves became more prevalent.

Dragon Magic: In CY 5663 the headwaters began to flow again. It is believed that the dragons of Rockholm were finally able to aid the Ducateon folk and caused the great Torgrimson River to keep the basic flow towards the sea – up the Gunhild Rise. Less than a quarter of its previous flow, but enough to secure the future of the races. The Dwarves and Ducateon gathered around the drained sea and made several settlements, mining the rich mineral deposits laid bare. Rockholm was re-christened officially in CY 5664, though no king sits upon its throne. Nor will it ever – the Ducateon vowed never to focus the fortunes of their species in such a singular fashion again.

Revitalized Rockholme: “As the flow of the Anumha Falls went, so too will the descendants of Dalmagen (The Unbroken Claw) sow their seed” – thus it was. Eventually in 7902, the dragon clan allied with Ducateon managed to restore a portion of their lost fertility – though only the copper scroll annals of their people hold the full truth and what price their alliance paid.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Town of Pallville

Posted on May 8, 2024 in Steel-Realms

Steel Realms

The road south out of Amberswell leads to Pallville – a tiny village of about 40, less than a mile from the edge of the Romaine Forest.

The road used to be bigger when a lord locally ruled these lands before it was given to the elves and the family evicted.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ferrantio Clan of Ynth

Posted on May 8, 2024 in Steel-Realms

Steel Realms

The Ferrantio Clan of Ynth (“fair-en-she-oh”) is a clan that is not one of the founding clans of Ynth. It was formed more than 2000 years after the Soul Trees were made, through marriage into the Ferrentio family – the second most powerful family of the Kingdom of Umbak, when relations with humans were better. Reflecting this, it is the only clan of Ynth that has a significant number of cross-species members… skraelings, humans, even a few Grollen over the millennium. One of the most notable members was the wise and beautiful Arafel Ferrantio.

Current Waern (clan head): EEyatha Mar Fenwyth (half-elf woman; ascended in CY 8947)

Realm's Aptitude Powers: Divine, Occult, and Psychic

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