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Category: Steel-Realms

Military Culture and Warrior Traditions of Nakria

Posted on January 17, 2024 in Steel-Realms

Steel Realms

Of all places in the realms, the sling is used here more than any, although the Nakrians do not tend to manufacture bullets, they use both short and long slings.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Naroach

Posted on January 10, 2024 in Steel-Realms

Steel Realms
Naroach is one of the three Poxion, spirits of suffering. Naroach is the pain and discomfort; Lesions form and pain becomes so bad that victim break back from sobbing or kill themselves.

Naroach is the black pain, the pain deep in the bones which bubble forth and bursts upon the flesh, leaving black stains forever upon its victims. It is said that the worshipers of Naroach sought out malaise as a sign of the spirits favor. The more powerful followers were said to be able to turn this to their advantage, using the sickness like a pool of energy. The Sashes of Naroach came and vanished quickly as the cults of these spirits were quashed violently wherever they appeared. The cult was prodigious in their production, and little new sashes are seen now, but many of these were said to have been kept by their enemies and not destroyed, for despite the taint, they did prevent death.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Dragon’s Ember (Legendary Sword of the Steel Realms)

Posted on January 10, 2024 in Steel-Realms

Steel Realms

This blade is rumored to contain the soul of a dragon. It is said to catch alight, flickering flames mesmerizing and terrorizing the opponents of the wielder.

Item Platform: iCore™ 2
Value: ? silver crowns – Priceless

The origin of this blade is shrouded in mystery, but the more recent history of the blade is very famous. The first storied wielder of the blade was Janos Remmilard who recovered it from a hidden crypt near Ados in CY 5201. A few recorded sightings, never used in heroic tales, mention the blade over the next few hundred years. The sword is considered a blade to be feared of for the suffering it brings to its wielder and those near it.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Chronicle of Dragon’s Ember

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

This blade is rumored to contain the soul of a dragon. It is said to catch alight, flickering flames mesmerizing and terrorizing the opponents of the wielder.

The origin of this blade is shrouded in mystery, but the more recent history of the blade is very famous. The first storied wielder of the blade was Janos Remmilard who recovered it from a hidden crypt near Ados in CY 5201. A few recorded sightings, never used in heroic tales, mention the blade over the next few hundred years. The sword is considered a blade to be feared of for the suffering it brings to its wielder and those near it.

Common Knowledge / Easy Difficulty

Fresh warm blood awakens the blade, and only a few myths have come down from history of those who tried to wield its powers being consumed by them. The blade alone, even sheathed, is said to possess great powers – though nothing specific is ever mentioned. Many feel this blade itself is nothing more than myth. Its origins are a mystery, though some say that it was the Lord of Beasts himself that fought a dragon barehanded, fashioning a crude sword from the metal on which the dragons heart bleed out.

i20™ Dragon’s Ember Details

Item Purpose:

Lesser Attunement (1 Essence)

iCore iCore™ Dragon’s Ember Details

Uncommon Knowledge / Average Difficulty

Janos Remmilard journeyed east toward The Vale as finding the blade, however before reaching The Vale he was eaten alive by a troll – in turn burned from the inside out by the blade. His boon companion Robb Bluestark took up his blade and led the Company of the Blue Whip to fame and fortune. The Company was disbanded when it’s core members were captured and skinned alive by Ork raiders and taken north.

The blade next appeared in Northgate Garrison, in the hand of Petyr Whitehand, the renowned ‘Blade of Beryl’. He perished in a battle against assassins, some say he was burned alive, though evidence of this is scant, as the entire city block that this occurred on went up in flames shortly thereafter. It next surfaced in the possession of one Lors Morninglight, an Umbakian knight. On an embassy to Gladnor, his band was attacked while sport hunting by a large group of brigands. Lors was seized while battling several of the creatures, and later his body was found crucified above the corpses of his companions.

The blade last appeared in the hands of Lucius Fairwind, a ship captain of Gwinn known for the many pirate ships he had sunk. During a battle with pirates in Waerl Bay, his ship was sunk. The surviving member of the crew (a magus, who escaped magically) described the final fate of the captain as ‘swimming for his life, slowly being torn apart by small sharks.’ The blade is presumed to have perished, lost forever at sea. These tales are passed down through songs and fables.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


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Aura Crown

Posted on January 10, 2024 in Steel-Realms

Steel Realms

These items are made for the members of the Wyld Faith, part of the Reliquary of the Wyld Faith. they are made from the interwoven twigs of a sacred tree and the hair of the follower they are given/bound to – and work only for that follower. These are not made to last, and are not any hardier than the materials they are made with.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Detailed Overview:

Chronicle of the Aura Crowns

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Common Knowledge / Easy Difficulty

i20™ Aura Crown Details

Item Purpose:

Lesser Attunement (1 Essence)

iCore iCore™ Aura Crown Details

Aura: [Divine] 1; Does NOT count towards Essence Crisis

Requirements: It must be worn.

The bonded wearer gains +1 on all Aura Sight and Empathy checks. For 5 synergy, they can increase the Rank of the sight by 1 to determine what elements they can sense.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ring of Vorr

Posted on January 9, 2024 in Steel-Realms

Steel Realms

Vorr was a minor magus from the Vale Evander who got famous by joining the pirates of Scrape and raiding the crescent lands and borderlands.

Item Platform: iCore™ 3.0
Value: ? silver crowns

The ring is a very simple make, actually quite common to the ancient time it was fashioned in. It pre-dates the Sea-Kings themselves, who took it from an ancient tribal settlement on the Implin peninsula. Its well worn and nondescript.


Chronicle of Ring of Vorr

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Vorr was a minor magus from the Vale Evander who got famous by joining the pirates of Scrape and raiding the crescent lands and borderlands.

Onboard the Black Tortoise, his captain was a man named Jakes. They sailed into the dangerous southern waters around the Horn of Ahmet. In addition to the normal pirating, they were known to seek the ancient treasures of the Sea-Kings. The ring was a find during one of their expeditions in CY 7014. Vorr and his crew was finally taken by raiders from the Storm Coast in 7023. The ring made its way inland in north in a series of trades and adventures and eventually was taken by Magus Ian Brece. It was given to his pupil Quiron Mastabal, who settled in the Duchy of Fandelok. It has kept its name, despite its owner.

Common Knowledge / Easy Difficulty

i20™ Ring of Vorr Details

Item Purpose:

Lesser Attunement (1 Essence)

iCore iCore™ Ring of Vorr Details

Requirements: None

Common Effects: The ring’s wearer has a seperate pool of 10 mana they can use any time. This pool regenerates ate the rate of 1/day independantly of the wearer. Unlike other rings of its kind,
if the wearer is an Occultist, it regenerates at 2/day.

Aura: Essence = 0


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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