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Wight

Posted on April 8, 2024 in Creature

The Wight, also known as Wightland or Wightlyn are a Corporeal form of Undead, a type of Ghoul. As they are a projection of death incarnate, they have no ability to use Cruces Shifting to empower their manifestation. They are a thin entity, with a pale white form – a form in which they lash out to directly snuff all light and life. They, like the non-corporeal form of a Wraith, are the reach of the grave. They affect an area around them, direct, personal and violent – the targetted and unyielding struggle of death and endings upon the living. When a wight is slain, its form freezes, encased in ice and all moisture leaving it, breaking apart easily.

A Wight may be bound or anchored in a shared familial burial site – surrounded by the memories of all who came before. In this way, their evil natures can be suppressed or directed towards the defense and preservation of those memories by those sharing their family blood and/or name.

A Thread of Passage in the Weave of Death: They have a thread directly tying them to the Lands/House of the Dead – where the majority of who they once were now wanders and waits. Like the Cenotaph Thread, their animus/soul cannot move beyond into an afterlife until this thread is cut. It is ONLY one way, there are no exceptions – there can be no restoration of these undead to life.

Gravefrost/Dead Cold

The Cold of the Grave: The manifestation of Gravefrost for Wraith is an aura of Dead Cold. Any successful attack on the undead will cause the white form to glare in icy hatred at its attacker. This effect negates any cold immunity (except specific to Dead Cold) and does minor damage if not resisted. If the wraith is slain, the slayer must resist or be Stunned and suffer major damage as the form dissipates in a frosty mist.


Properties Manifested

i20™ Wight Details

Impacted by Attribute: None | Lore(s): None

  • Dead Cold Minor Damage: Resist @ DC 15 Constitution; Damage is as per Armor of Agathys cast at minimum spell level +1.
  • Dead Cold Major Damage: Resist @ DC 15 Constitution; Damage is as per Armor of Agathys cast at minimum spell level +2.

iCore iCore™ Wight Details

Impacted by Attribute 1: None | Attribute 2: None | Lore(s): None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text

Spectral (undead)

Posted on December 28, 2023 in Creature

The Specter, Spectre, or sometimes known as a generic “phantasm” are a Non-Corporeal form of Undead.

Wraithlyn (undead)

Posted on December 28, 2023 in Creature

The Wraithlyn, also known as Wraithe, Wraith or Waraith are a Non-Corporeal form of Undead. As they are a projection of death incarnate, they have no ability to use Cruces Shifting to empower their manifestation. They are a amorphous entity, with a misty black form – a form in which light and life fall into and are absorbed. They, like the material form of a Wight, are the reach of the grave. They affect an area around them, impartial, impersonal and immaterial – the inevitable and unyielding pull of death and endings upon the living. When a wraith is slain, its form freezes in a frosty mist and scatters to the wind.

A Thread of Passage in the Weave of Death: They have a thread directly tying them to the Lands/House of the Dead – where the majority of who they once were now wanders and waits. Like the Cenotaph Thread, their animus/soul cannot move beyond into an afterlife until this thread is cut. It is ONLY one way, there are no exceptions – there can be no restoration of these undead to life.

Gravefrost/Dead Cold

The Cold of the Grave: The manifestation of Gravefrost for Wraith is an aura of Dead Cold. Any successful attack on the undead will cause the black form to swell and tendrils of death to affect anyone within 3m/10′. This effect negates any cold immunity (except specific to Dead Cold) and does minor damage if not resisted. If the wraith is slain, any affected within this range must resist or be Stunned and suffer major damage as the form dissipates in a frosty mist.


Properties Manifested

i20™ Wraith Details

> Wraith Base (SRD) Statistics

  • Dead Cold Minor Damage: Resist @ DC 14 Constitution; Damage is as per Armor of Agathys cast at minimum spell level.
  • Dead Cold Major Damage: Resist @ DC 14 Constitution; Damage is as per Armor of Agathys cast at minimum spell level +1.

iCore iCore™ Wraith Details

Impacted by Attribute 1: None | Attribute 2: None | Lore(s): None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text

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Animations (animated dead)

Posted on October 13, 2021 in Creature

Skeleton with Sword

Skeleton with Sword

Animations are not truly Undead; They are the remains of a once living creature animated for some purpose. Their Essence is long fled, but the animation works on a parody of life force channeled through the void. Once animated, without any other influence or persistence, the animated corpse performs its mission until it is destroyed.

General Primitive Animation Properties

Damage and Speed in Combat: Primitive animations generally do not wield a weapon. The most primitive Zombies should do more damage – they have more mass and use their limbs to bludgeon. Skeletons should do less damage, using piercing bone attacks but have much less mass behind them. Zombies are slightly slower, as the same animating power must move more mass; This generally means skeletons are faster and move at the normal rate they would in life for their species.

Empowered Animations: Animations can be empowered with some capabilities of their creator through the channeling of spiritus properties.

Both can use weapons if they are spiritus grafted with ___ (allows spiritus to wield materials)

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Non-Corporeal Undead

Posted on October 12, 2021 in Creature

Non-Corporeal undead are Undead that have the same drives and motivations of those with a form, though their own has perished. In a sense, they are lesser undead – their drive enough to persist themselves beyond the moment of death, but not enough to preserve the physical form. Some surmise that they may not have been willing to aspire to the means of their more powerful cousins and so dark powers granted them the non-corporeal state… others that the body simply did not survive the transition itself. Ultimately they lack the ability to feel and experience material sensation, which frustrates them into a dangerous state – they devolve into killing machines driven by drive for either flesh, blood, or domination to feed like the corporeal cousins in order to just know what it is like to truly “feel” again – twisted to meet their state without a body to consume such things. These entities often require Eternal Repose.

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