Damage and Speed in Combat: Primitive animations generally do not wield a weapon. The most primitive Zombies should do more damage – they have more mass and use their limbs to bludgeon. Skeletons should do less damage, using piercing bone attacks but have much less mass behind them. Zombies are slightly slower, as the same animating power must move more mass; This generally means skeletons are faster and move at the normal rate they would in life for their species.
Empowered Animations: Animations can be empowered with some capabilities of their creator through the channeling of spiritus properties.
Both can use weapons if they are spiritus grafted with ___ (allows spiritus to wield materials)
Non-Corporeal undead are Undead that have the same drives and motivations of those with a form, though their own has perished. In a sense, they are lesser undead – their drive enough to persist themselves beyond the moment of death, but not enough to preserve the physical form. Some surmise that they may not have been willing to aspire to the means of their more powerful cousins and so dark powers granted them the non-corporeal state… others that the body simply did not survive the transition itself. Ultimately they lack the ability to feel and experience material sensation, which frustrates them into a dangerous state – they devolve into killing machines driven by drive for either flesh, blood, or domination to feed like the corporeal cousins in order to just know what it is like to truly “feel” again – twisted to meet their state without a body to consume such things. These entities often require Eternal Repose.
Undead are those prevented from passing into the afterlife or finding final rest of any kind. Their living bodies cease to be or function as merely a shadow of what they once were. Undeath is a “state” more than a creature type; It subsumes the secondary aura of its original species, becoming the prevalent nature for detection in mystic passive capabilities, though both can be revealed through active discernment such as Aura Sight.
The undead are a terrifying presence in any place. They are eternal and undying, suffering an unending pang which can never be quenched. The undead are one of the greatest plagues to the living, to life itself. They are bound through a connection to Advanced/Complex Concepts and MechanicsThe Void, once living and part of the normal cycle of life and death, now trying to fill that void with living energy. They are numb to their core and cannot feel anything but their base urges. Pain becomes a distant memory (yet one they remember), and their bodily processes are nothing more than a twisted facsimile of what was once something that gave pleasure, warmth, and contentedness. For them all love becomes hate, warmth becomes cold, appreciation becomes jealousy and the drive to give and share becomes to consume endlessly to try and feel just a flicker of the life they once felt. Many undead are bound strongly to experience their surroundings as The World Beyond. Contact with true undead is almost always on their terms; they either actively seek out interaction or flee it – their choice. These entities often require, or at least desire, Eternal Repose.
Undead itself is a form of Affliction! The afflictions will begin within a number of hours equal to their Health when they are Hale.
Essence Blight: True undead are afflicted with a form of Essence Blight. This is a condition where the binding to The Void immediately causes the creature afflicted to be unable to gain any more Essence – Essence gained is siphoned off by The Void.
Essence Torture: A creature with no Aptitude to lose half their Essence. A creature with Aptitude must immediately drop a point of [any] Aptitude and assume a Void Aptitude of 1.
Essence Hunger: Undead are driven to fill this void of Essence with the vitality of others. Some eat the flesh, some drink the blood, and other drain their will to live – of higher order/sentient beings. Each method reduces Essence; sometimes permanently. Their new Essence total becomes twice their normal current permanent Essence. Newly made undead begin with a full Essence pool. While at full, they do not suffer from the pangs of Essence Hunger.
HUNGER CHECK: Sanity to resist (unless they have been “Quieted” = killed with Body Beyond).
Essence Shifting: Undead who consume Essence can store the Essence and use it to shift their physical properties – improving them on a 1:1 basis, Undead Tenacity, or gaining 1/3 their normal movement – that last 1 hour. Shifted Focus: While the effect is running, no Hunger checks need to be made. Shifting is performed as either an Attack, or Reaction – whichever is fastest or most useful.