Attributes / i20 Abilities
Attributes are an
Essential Aspect that represent different distinct avenues of interacting with the world and impacts most common activities.
Use the standard resolution outcome process when making a test or check using this. Most characters have a
Favored Attribute – one that is the most central to their capabilities and usually has the highest rating. The subjectivity of personal preference when it comes to
Beauty as a quantifiable attribute or stat is is not a strict measurable mechanic – though it is an aspect of
Form Physicality Expression.
Threshold: Thresholds are measurement at which certain related external functions and capabilities are impacted in a meaningful manner.
- Accomplished: At this level, the character’s competency begins to have a serious impact on related functions.
- Expert: At this level, the character’s competency begins to have a critical impact on related functions.
- Master: At this level, the character expresses the highest fluency and ease of use of related functions.
Attribute Perspectives > Design Guide | GM Guide | Player Guide
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i20™ Attribute Threshold Details
i20 does not rely on a single generation method, and uses the standard array of attributes that includes the additional one of Sanity.
- Accomplished: 15
- Expert: 19
- Master: 22
iCore™ Attribute Threshold Details
ALL = Perception |
Physical |
Emotional |
Rational |
External |
Strength |
Charisma |
Reason |
Relational |
Reactions |
Intuition |
Aptitude |
Internal |
Vigor |
Essence |
Sanity |
Differences in Player capability vs. Character capability…
Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.
Official Attributes
- Charisma (personality, character, vision)
- Intuition (wisdom, instinct)
- Perception (senses, attention, awareness)
- Reactions (speed, dexterity)
- Reason (intelligence, scholarship, logic)
- Sanity (identity, self, will)
- Strength (muscle, might)
- Vigor (constitution, endurance, vitality)