Non Standard Outcomes or Outcomes Without Checks
Resolving Outcomes has multiple perspectives and narrative elements to it.
Obvious Outcome: Where the result of an action is { } obvious and automatic (either success or failure) based on roleplayed aspects and/or situations.
Fated Outcome: Where no adjustments other than mundane proficiency and stat can be applied. Aspects of Fortune, Luck, Augury, Foresight, etc. and Reward measures cannot be used.
Normal (checked) outcomes has a character assesses their capability in performing a specific activity – including conditions which indicate a Lack of Capability. The GM assesses the {} adjustments and a single Result Check determines the success and quality of the outcome. The GM can add narration to enhance the experience and expound on the results. A “Simple Success” denotes that ANY measure of success has the same outcome.
Measure of Quality (MQ): The result level on which the action succeeds; There is a base level & adjustments shift the effective measure down (neg.) or up (pos.). MQ adjustments do not modify an Outcome to the point of either Disastrous or Extraordinary.
Measure of Success (MS): The target level on the resolution scale; There is a base level & adjustments shift the effective measure left (neg.) or right (pos.). Many effects have a difficulty or ease that adjust chance outcomes.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Measure of Success: Example: +1 = Adjustment to a d20 check.
| Disastrous = 1 | Dire <= Target -5 | Failure | Minor >= Target # | Major >= Target +5 | Extraordinary = “Critical Range” |
A “Critical Range” is a range on a d20 that has been designated as a ‘critical result’ for a particular action; This varies by activity based on skill and capability, but generally a rolled “20” on a d20 achieves this.
Measure of Success: Example: +1 = Adjustment to the Skill Level check.