Feeble/Foible/Flub

Feeb is a expression of Sparks creating a detrimental thread in the weave of The Pattern. When the use of a power is “flubbed” or “goofed” – be it through interruption, a fumble on a check, or any related ability or circumstance check, a manifestation of “Flubbing” takes place. Although individual circumstances or GM’s may dictate their own harsher result, the fundamental nature of the pattern calls for the victim of the flub to be subjected to a rather farcical set of possible fortunes. This general set of events is often referred to as “Feebles Foil” (though it goes by many other names and descriptions).

Feeble’s Foil: For three rounds, some effect is imposed upon a an area equal to 1m x the Size of the invoker. The effects and their physical manifestations are real for the duration, but vanish after the time limit. Those outside the area will stand stunned in amazement for the first round.


Flub Results
Check Label Results
1 Failure The sound of laughter is heard, mixed in with some hisses and boos.
2 Fizzle A loud pop, followed by a strained snap and electrical crackle and smoke comes from the invoker’s ears with a whistle sound accompanying it the remaining rounds.
3 Fuzzle Some other non-harmful fromulae effect manifests as obvious illusion or the target is switched and effectiveness is reduced by half while the sound like a huge balloon is having its air let out continues for the remaining rounds.
4 Fiasco Angry brown clouds gather over the area and the room is filled with the stench of feces. Rain smelling of sweat falls with thunderous wet fart sounding thunder claps and flashes of burning green swamp gas.
5 Facsimile The effect is applied to all targets in the area – but it is obviously an illusory manifestation, nothing happens but a surge of adrenaline (possible fatigue?). It happens again and again like a film replaying for the remaining rounds.
6 Fidget Everyone in the area breaks out in a rash; first round totally immobilized with itching, then SAN check each round or scratch wildly for the remaining rounds.
7 Fracas The area is filled with the sounds of animals enraged, children screaming, breaking dishes, claws on blackboard, and elevator music.
8 Freezing The area goes cold, everything is forsted making items hard to hold. Treat all affected as if they had natural armor of 1 and anything which must use voice requires a language check or they chatter it.
9 Festival The entire area is filled with party music, streamers, pulsing lights, horns, reflected light as if a disco ball is overhead. All affected feel the friendly slaps on their backs and everyone takes a round to shake hands and introduce themselves. All within the area perceive everyone else as if they are wearing casual “party” clothes.
10 Footloose Everyone in the area starts dancing; after the first round those affected get a SAN check each round thereafter.