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Occult Constraint

Posted on August 7, 2024 in D20

Occult Constraint is a common Occult Expression that represents magi that learned their craft in a hurried and/or expeditious manner that constrains their practice of it. This can stem from a number of causes, but their knowledge is imperfect, lacks practice or proper application, and inhibits them as compared to a magus who learned correct form both in power and a limited perspective. Their learning materials and proving time are neither complete or wholly intelligible to others. They immerse themselves in one aspect of their craft and their perspective on it is formed primarily through that context. The intensity of the occult faculties are wrapped around an in-depth but myopic understanding. To improve from their current state to one of balance and equity, requires new and correct learning materials and processes, re-applying the fundamentals, and fully re-visiting the normally long stretch of testing the theory and practice.

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

This is not recommended for starting players as it adds more things to track, calculations, and complexity. This is really intended to augment through mechanics, a Role-Playing concept.

Class: 5e Wizard (only); applies to i20™ only.

Point of Acquisition: Level 1. This term denotes the point at which the Class is taken. Either at the time of Character Inception or when the initial level is taken as part of multi-classing. These are both moments of Actuated Awareness.

Formulae: Refers to all Cantrips, Occult Formulae, and Spells related to the School of Magic referenced.

Advantages

School of Depth: 1 School of Magic chosen by the Magus (this is the emphasis)
This Feature can only be selected once.

Changes to the School Formulae

Disadvantages

Superficial Schools: 2 affected Schools of Magic chosen by the Magus (these are the weakness)

Flawed Training Materials: The Occult Primer (learning materials) and Codex (spell book) reference work can only lead its reader to the same outcome with the same schools; It is not a good general starting point and will have to be re-written as part of the process for the Path to Correct.

Changes to the School Formulae

  • Weakened Formulae: No Proficiency Bonus is gained on spell attack or save for spells in affected schools.
  • Arcane Recovery: No Formulae from the affected schools can be regained through Arcane Recovery.
  • Starting Formulae: None from the affected schools can be known at the Point of Acquisition.
  • Learning Formulae: The cost to learn/transcribe Formulae of the schools is doubled for affected school Formulae.
  • Ritualized Formulae: No Formulae of the affected schools can be ritualized unless it is Prepared.

Non-Mechanical Detriments/Drawbacks

Personality Trait: Everything is about my limited study of [ my School of Depth ] – it is the best solution to all problems. When given a choice, I will always choose to attempt a solution related to it above others, even if I know it is likely to fail.

Culture Stigma: Given their lack of adherence to the normal methods and processes by which a magus learns (varies by setting and circumstance, but there is a ‘normal’ process) they would not likely be the product of a formal Occult Institution or Organization. If they were, they would have left it due to some calamity or odd circumstance before their training was complete. Given their unreliable nature, it would seem as if formal institution of magi would generally be reluctant to take in such practitioners without stipulations and/or added costs to deal with their frustration.

Lack of Foundation: It is pretty regular practice in some settings to give all magi the formulae for Detect Magic without it counting towards any starting formulae knowledge – it is foundational to the magus culture and taught to all members of Occult Organizations and apprentices. Additionally, Find Familiar would also be unavailable (or imperfect at best) because the magus would lack the perspective to process the resultant bond. Any normal starting bonuses to Occult Phenomenology from an organization or mentor would not be present nor would they be unable to employ Occult Aptitude Thematics.

  • At the Point of Acquisition, a character cannot cast spells/enact formulae and wear armor they have proficiency with until the next level in the assumptive class. Unfettered Casting has its own advantages for magi.

Path to Correct the Restraint

If the character ever wishes to correct their knowledge and behavior, they may re-learn their craft in the normal ways when they gain a level. They already have a foundation, so it is considerably less that learning it from scratch. Some costs may be covered if they are a member of an Occult Institution or Organization. creating experienced characters: cannot automatically process overcoming it.

  • Re-training: 20-Intelligence (min 2) in months. The cost is 1 Cost Portion per month.
  • Make a new Occult Primer (learning materials).
  • Acquire a new Codex (spell book).
  • Scribe all the spells in their Codex again, at normal cost no matter the school. The time for this is outside of any time re-training and follows standard rules.
  • Replace their Focus Point Item (Arcane Focus).

Experienced Characters: Individual GMs may allow a starting character with multiple levels to have already gone through the process of Correcting the Restraint.

Optional: Overcome the Constraint

If the character wishes to give up the level they gained, they may be able to retain some of the advantages of their improper learning from their increased breadth of understanding. In addition to doing all the required work still, for each of the following, make an Occult Phenomenology check:


Source: Practitioners of Shallow Occultism

Uneducated

Posted on November 16, 2022 in D20 iCore Trait

Being Uneducated is a lack of any formal education, AND a lack of social immersion.

Physics

Posted on August 10, 2022 in D20 iCore Skill

This is a formal field of study and a trade; Its practice produces items.
This could also be represented simplistically as a Lore.

( PHYSICS)

Elements of this may feed into or be leveraged by: Alchemy. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.


Incarna d20™ Physics Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements:

iCore Physics Details/Mechanics

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Biology

Posted on August 10, 2022 in D20 iCore Skill

[ Feature Impact ] > Positive
Biology is a formal field of study and a trade; Its practice produces items.
This could also be represented simplistically as a Lore.

( BIOLOGY) Biology is an advanced Life Science of the study of living organisms which picks up where Botany and Zoology leave off. Cellular behavior and ecology, cell evolution, genetics, and biochemistry are all informed by the Biology skill. It is the microcosm of the botanical and zoological macrocosm. Biology allows for research and treatment of specific organ or bodily processes, the practice of advanced medicine, genetics/eugenics, and the ability to study and identify any living organisms to learn of its functions and processes. Biology, along with engineering, forms the core of installing and creating (Physics needed) cybernetic enhancements – basic materials, processes, tools and procurement.

Elements of this may feed into or be leveraged by: Alchemy. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.


Incarna d20™ Biology Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements:

iCore Biology Details/Mechanics

Physics 4 needed.

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Chemistry

Posted on August 10, 2022 in D20 iCore Skill

This is a formal field of study and a trade; Its practice produces items.
This could also be represented simplistically as a Lore.

( CHEMISTRY) Chemistry is the advanced science of the study of chemical processes which facility organic and material processes. Chemistry, along with engineering, forms the core of installing and creating (Physics needed) nanotechnology enhancements – basic materials, processes, tools and procurement.

Elements of this may feed into or be leveraged by: Alchemy. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.


Incarna d20™ Chemistry Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements:

iCore Chemistry Details/Mechanics

Physics 4 needed.

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