Posted on January 17, 2025 in D20 iCore Trait
[ Feature Impact ] > Positive (as a Trait)
– Normally only a single measure per activity can be held by a character.
Lores and Social type Non-Combat Activity have documented options; These and others will be noted under their description. Many times skills such as Influence, Insight, and Performance are the foundation for success. Mystic powers and effects can have specific impacts on the outcome of such activity. Items can be used as props or may have actual properties or effects that impact the activity either incidentally or by specific purpose.
Some activities may require Utility and will be noted.
[ Feature Impact ] > Positive (Cost = 2 CP as a Trait)
Benefit: The character gains a +2 on any Result Check > Activities that have a skill base may be performed without proficiency with the normal penalties:
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map
[ Feature Impact ] > Positive (Cost = 3 CP as a Trait)
Benefit: The character gains a +2 on any Result Check
Measures of Accomplishment can be taken as a trait, but is also a common reward by Game Masters for characters who repeatedly attempt and succeed at related activities as they progress in ranks/levels.
Posted on January 16, 2025 in D20 iCore Trait
Inhibited Healing is when the character’s entire system has its natural restorative capabilities hindered or impaired. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other. Sources of Inhibited Healing include Malaise Damage, Disease/Illness, Toxins/Poisons (natural or by Abolition Reagents), Infection and mystical effects.
For each Measure, the character suffers a -1 Rate of Healing for Rest and any application of healing effects restore one less.
Posted on January 10, 2025 in D20 iCore Skill
BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.
Posted on January 9, 2025 in D20 iCore Trait
Observant is a trait that makes the character more prone to noticing subtle details and making deductions from them. It improves both Investigation activity and raw Perception uses. Generally speaking, an observant character can also process a scene as if they had taken greater care and time in a normal time frame.
The character gains a across-the-board +1 to all Investigation and Perception activities for each Measure of the trait. Unless a race or class grants it, characters can naturally only take a single Measure.
Posted on December 20, 2024 in D20 iCore Skill
With Insight you can sense the motivations and intent of others and assess the truthfulness in relation to what they are displaying or claiming in social situations. Using subtle clues – variations in speech, body language, reading between the lines, etc. – you get a deeper sense of their motives, moods and attitudes. If successful, it will reveal that some part of what is being revealed is not 100% truthful or accurate. It will NOT reveal the actual truth. It can also be used to assess varying degrees of competency in a target, assuming the character using the skill has enough knowledge themselves to look for the signs of what they are trying to assess. This can come from the way a target moves, carries themselves, acts, assess situations, talks about and/or other more subtle gestures and clues they give off.
BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map