Anima Energy Reservoirs represent an energy used to tap into and make related (Divine, Kinetic, Occult, Psychic, etc.) aspects of The Pattern evident. It allows a character to make, boost, leverage, reveal, express, channel, and remember aspects and the flows of related capabilities – creating and tapping into Empowered Items and Empowered Places. Anything with the potential to have Anima (generally anything possessing Essence) may develop these reservoirs of power. Almost everything has minimal latent energy, locked away and unavailable for conscious use. These reservoirs are what can be tapped into and actively directed using the fulcrums of Nous and Anima. The reservoir properties may all be modified by aptitude Saturation impacts.
Learning: Actuating [acquiring] an Anima Well requires either a Primer or a tutor/imbuer of some sort. A tutor is usually done as institutional or personal [instruction]. It takes time and is a service often charged for. If through a Primer, it requires related Phenomenological Lore or tutelage represented as experience at Character Inception. Learning powerful and difficult Rituals and Ceremonies may Actuate and/or contribute to the energy pools for Chi, Focus, Mana, and/or Synergy.Return Rate: Reservoirs replenish through Rest, which can be enhanced by Meditation.
Potential Test: If the reservoir is acquired at the time of Character Inception, they may gain an additional amount reflecting the time spent in development as part of their age. This generally represents a generic check and gains only an additional small amount. This experience adds 10% to starting age, and a character may become Hardened as part of this.
Decreasing Energy Reservoirs:
Potential Test: DC 10 generic check (+ Proficiency Bonus) = +1 Point
COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
All Anima types may be used to replace or enhance Materials for Casting. A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {ex: Synergy} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {ex: Divine} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {ex: Synergy} for level of Cost Portion).
A reservoir of aptitude/spark based energy that replenishes over time by itself. Natural [Aptitude] Talents automatically gain this Feature, related to the Aptitude in which they possess the Natural Talent, without having to pay any extra cost.
A reservoir of aptitude/spark based energy that does not replenish over time by itself. It can be refilled/replaced, but generally, anything in it once used, is gone forever. Any character with a Anima Well, has a related Anima Pool of the same type.