Anima Energy Reservoirs

Anima Energy Reservoirs represent an energy used to tap into and make related (Divine, Kinetic, Occult, Psychic, etc.) aspects of The Pattern evident. It allows a character to make, boost, leverage, reveal, express, channel, and remember aspects and the flows of related capabilities – creating and tapping into Empowered Items and Empowered Places. Anything with the potential to have Anima (generally anything possessing Essence) may develop these reservoirs of power. Almost everything has minimal latent energy, locked away and unavailable for conscious use. These reservoirs are what can be tapped into and actively directed using the fulcrums of Nous and Anima. The reservoir properties may all be modified by aptitude Saturation impacts.

Learning: Actuating [acquiring] an Anima Well requires either a Primer or a tutor/imbuer of some sort. A tutor is usually done as institutional or personal [instruction]. It takes time and is a service often charged for. If through a Primer, it requires related Phenomenological Lore or tutelage represented as experience at Character Inception. Learning powerful and difficult Rituals and Ceremonies may Actuate and/or contribute to the energy pools for Chi, Focus, Mana, and/or Synergy.

  • Channelers: Some characters who command this energy are also Channelers, sensitive to its roots and flows and efficient in its development. To be a channeler of a reservoir requires 1 Essence and applies to a single reservoir.
  • Such reservoirs can also be corrupted.
  • Anima Reservoirs have both a Well and Pool aspect. They can exist in Anima Objects as well.
These are key to unlocking capability & powers: Meditation, Features acquired (using CP) through Skills and Traits, & Foundational Aptitudes.

Acquiring and Improving Energy Reservoirs

Return Rate: Reservoirs replenish through Rest, which can be enhanced by Meditation.

  • Acquiring/REQ: Usually a CP cost or Inherent by Species, an Actuated Awareness trigger.
  • Initial Potential: When the reservoir is first developed.

    Potential Test: If the reservoir is acquired at the time of Character Inception, they may gain an additional amount reflecting the time spent in development as part of their age. This generally represents a generic check and gains only an additional small amount. This experience adds 10% to starting age, and a character may become Hardened as part of this.

  • Releasing Potential: Sacrifice of Essence permanently = +1 Point per related Aptitude (min. 1); Increased if sacrificed at a moment of Actuated Awareness. Whenever a Channeler Releases Potential for their related reservoir, they gain an extra 1, 2 if done during Actuated Awareness;

  • Experience Reward: A direct Reward granted by the Game Master based on unusual circumstances or particularly adroit actions – possibly related to personal or institutional service.

Decreasing Energy Reservoirs:

  • Essence:

i20™ Energy Reservoir Details

  • Return Rate = 1/Short Rest, All/Long Rest
  • Acquiring:
  • Initial Potential: [prof-bonus] + 1 Point per applicable Aptitude

    Potential Test: DC 10 generic check (+ Proficiency Bonus) = +1 Point

  • Releasing Potential: Sacrifice if 1 Essence permanently = +1 Point per related Aptitude (min. 1); If spent during a moment of Actuated Awareness, increase by 1.

iCore iCore™ Energy Reservoir Details

COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.

Reservoir Material Empowerment

All Anima types may be used to replace or enhance Materials for Casting. A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {ex: Synergy} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {ex: Divine} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {ex: Synergy} for level of Cost Portion).

Anima Well

A reservoir of aptitude/spark based energy that replenishes over time by itself. Natural [Aptitude] Talents automatically gain this Feature, related to the Aptitude in which they possess the Natural Talent, without having to pay any extra cost.

Anima Pool

A reservoir of aptitude/spark based energy that does not replenish over time by itself. It can be refilled/replaced, but generally, anything in it once used, is gone forever. Any character with a Anima Well, has a related Anima Pool of the same type.