A Proper Ceremony is a self-contained activity that has specific requirements and exact proscribed results. Ceremonialization/Ceremonialize is an action treatment which represents a way to amplify and extended approaches for performing mystic actions. Mystic Offerings are almost always done in some form of a Ritual and/or Ceremony. Learning powerful and difficult Rituals and Ceremonies may contribute to the energy reservoirs for Chi, Focus, Mana, and/or Synergy. Repetitious Chanting is used in ritual or ceremonial proceedings that concentrates the will of the participants in order to ensure against distraction and create a better chance of success. Along with this, the source of the ritual may be inscribed with the same repetition, as multiple Mystic Methodologies may be required to complete the ritual. Such texts are often written in Elderune. It is assumed that conducting (leading) a Ceremony requires the character to be Hale, or there may be penalties to the chance of success.

In a Ritual or Ceremony, an Enactor is the person leading the activity. Unless it states otherwise, if the Enactor is interrupted the associated costs are only paid if the activity is completed.

The primary focus of Ceremony: Ceremony usually amplifies the power, or distributes the cost of a specific spell effect. It is a huge component of Divine powers. Pomp: Many rituals and ceremonies are nothing more than superficial, pomp to inflate the importance of symbolic activities.

Trivial Ceremonial Treatment

Ceremonial Treatment: Apply the trappings of Ceremony to a normally singular, non-ceremonial power.

Minor Ceremonial Treatment (Lesser Ceremonies)

Common Requirements: Minimum 1 Aptitude (varies by specific ceremony), or a sacrifice of 1 Essence to attempt.

Major Ceremonial Treatment (Greater Ceremonies)

SIGNIFICANT EXPERIENCE: Reference works and basic exposure alone may only provide the foundation for gaining a [mechanics based] advantage. To reflect the practice and experience to gain that benefit consistently, typically requires a cost in Character Points.

Common Requirements: Minimum 2 Aptitude (varies by specific ceremony), or a sacrifice of Essence = min. Aptitude to attempt.

Greater Rituals and Ceremonies are taxing on the participants. These greater versions maximize the amount of power which can be channeled through them to a dangerous level. This takes a toll on the participants, causing them to suffer a form of fatigue, malaise and/or Exhaustion. This often leaves them personally vulnerable right after completing greater functions, requiring protections of various sorts.

Ceremony Lores

Ceremonial Lores represent specific bodies of knowledge that allow characters familiar with ceremony practices of all kinds. This is required to be able to research and figure out a Ceremonial Treatment (if possible).