“Hale” is a state of no damage, no Wounds, no Exhaustion and no Illness or Disease and has not permanently lost any Aptitude, Attribute or Movement recently.
Fatigue Damage: Fatigue damage is light stress and strain. If it drops a character below 1, they become unconscious – it cannot kill.
Hard Damage: Hard damage is damage that does not heal at normal rates. Very few effects produce Hard Damage.
Physical Damage:
COST: The cost (assessed as a cost portion) is for someone with the skill to perform it using the right space, time, and materials. Generally, the cost to simply purchase such things to use without the skill (if possible) is one cost portion greater.
TIME: The time it takes to make materials to accomplish the effect is noted as a percent of a normal Rest Cycle.