Home - Category: Feature

Category: Feature

Sense Grace

Posted on February 14, 2026 in D20 Feature iCore Skill

[ Feature Impact ] > Positive
Sense Grace is a type of Aura Sight skill that detects the presence of Conviction and the states of Grace.

Common Requirements:


i20™ Sense Grace Details

iCore iCore™ Sense Grace Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Faerie Blood

Posted on January 5, 2026 in D20 Feature iCore Trait

A character with the Feature of Faerie Blood has to have had a faerie (elf) as part of their lineage. It becomes completely recessive characteristics after a couple of generations. It’s something that only manifests again rarely. Outwardly, the character is smaller and quicker than normal. Growing up, they have vision-flashes of life around them with the curtain of the world pulled back to see the Faeywyld version of it. Their dreams are of similar visions. Their countenance emphasizes the mixed lineage, especially their eye colors. They have an elf’s hair color and lack of body hair. Their ear shape and vocal capabilities allow them to communicate using Feyloise better.


i20™ Character Details

COST: 1 CP Trait

  • The character’s primary race must be Human.
  • The character acquires the Feature: Obviously Elven Countenance – The facial features appear distinctly as a blend of the mixed lineage and their primary, emphasizing the mixed side; The character’s eye color is distinctly bright elven. They do not and cannot have a soul gem.
  • The character’s Dexterity must always be 2 higher than their Strength.
  • Body Frame AND Body Bulk average or less; Body Build = average or less.
  • The character must use starting CP to acquire a Mana Reservoir.
  • Slyly: The character can use 1 mana any time to gain Magic Resistance against a faerie source of charm; The character can also spend 1 mana to Concentrate to sense to see is a single target’s aura has a Faeywyld aspect.

iCore iCore™ Character Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Daylight Sensitivity

Posted on January 16, 2025 in Feature Trait

Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight. Daylight exposure creates a toxic process within the body. Like all toxicity, it has an Onset Time.

Tags: , ,

Top

Bracer Familiarity (carried/worn)

Posted on January 2, 2025 in Feature

Brace Familiarity covers Bracers – small items not always in hand, but strapped and/or lanyarded and can be instantly employed.

Shield Familiarity covers those defensive items which do not require as much gross movement to employ as a defensive measure. Shields are designed to take much more punishment that a brace – braces are limited even in how their quality can impact their effectiveness due to significantly less materials.

Common Properties in Action

  • Generally cannot be disarmed.
  • Shield attacks cannot normally be parried by weapons.
  • Wielding a Bracer allows the benefits of Unfettered.

Top

Martial Shield Familiarity

Posted on January 2, 2025 in Feature

Martial Shield Familiarity is a Shield Familiarity. This allows the use of all Shields, those covered under __ and all heavy shields; Heavy Shields all have extra Resilience and can mount weapons and other materials (probably requiring a separate proficiency to use). Using specific areas efficiently and creatively is covered under the Martial Shield Familiarity.

This familiarity also allows a character to use ANY shield as a weapon, with full Attribute and proficiency bonuses for attack and damage. The full Bash Factor of Shields can be added assuming it can be employed without penalty.

Top