Posted on February 14, 2026 in D20 Feature iCore Skill
Common Requirements:
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
Posted on January 5, 2026 in D20 Feature iCore Trait
A character with the Feature of Faerie Blood has to have had a faerie (elf) as part of their lineage. It becomes completely recessive characteristics after a couple of generations. It’s something that only manifests again rarely. Outwardly, the character is smaller and quicker than normal. Growing up, they have vision-flashes of life around them with the curtain of the world pulled back to see the Faeywyld version of it. Their dreams are of similar visions. Their countenance emphasizes the mixed lineage, especially their eye colors. They have an elf’s hair color and lack of body hair. Their ear shape and vocal capabilities allow them to communicate using Feyloise better.
COST: 1 CP Trait
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
Posted on January 16, 2025 in Feature Trait
Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight. Daylight exposure creates a toxic process within the body. Like all toxicity, it has an Onset Time.
Posted on January 2, 2025 in Feature
Brace Familiarity covers Bracers – small items not always in hand, but strapped and/or lanyarded and can be instantly employed.
Shield Familiarity covers those defensive items which do not require as much gross movement to employ as a defensive measure. Shields are designed to take much more punishment that a brace – braces are limited even in how their quality can impact their effectiveness due to significantly less materials.Posted on January 2, 2025 in Feature
Martial Shield Familiarity is a Shield Familiarity. This allows the use of all Shields, those covered under __ and all heavy shields; Heavy Shields all have extra Resilience and can mount weapons and other materials (probably requiring a separate proficiency to use). Using specific areas efficiently and creatively is covered under the Martial Shield Familiarity.
This familiarity also allows a character to use ANY shield as a weapon, with full Attribute and proficiency bonuses for attack and damage. The full Bash Factor of Shields can be added assuming it can be employed without penalty.