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Category: Feature

Presence of the Hale

Posted on March 28, 2024 in Feature

Presence of the Hale is a combination of Presence Expression and Heath Expression that triggers as long as the practitioner stays Hale. This can only be acquired by those with a Material Presence, and only affects others of a similar nature with material health.

Requires: Kinetic Aptitude

Any ability they use that rallies, inspires, or invokes the power of leadership to grant temporary Health, gains plus one (+1) on all recipients.

Character Class Templates

Posted on January 18, 2023 in Feature

Classes” are a type of Character Path. Class choice identifies your character with some broad vision, which reflects specific capabilities. It often leads to role-play challenges with which to based reward on. Any class is possible (with GM approval) in the right situation, regardless of limitations of background, race, culture, gender, regional issues, social norms of the setting and provisions of the Game Master. A full set of Character Stories can explain nearly anything, even complete deviation from any setting, rule and/or play restrictions in a Class Templates.

Limitations: Classes adhere to the Character Calling provisions. Multi-classing after character creation has only the limits the story, setting, and GM apply (aside from any normal rules-based limits). Individual settings and GMs may limit certain character paths to specific upbringings or experiences.

Class Template Properties

Aptitude Disposition

Aptitude Disposition is the factoring of Aptitude in class capabilities. Characters do not need to acquire specific aptitude at the time of character creation (though it maximizes the impact), but must set aside enough Essence for 1 measure of Aptitude, and can be converted into it when a character chooses their first Aptitude.

  • Minimal Disposition = Having the minimal listed Aptitude measures for the class.
  • Optimal Disposition = Having the optimal listed Aptitude measures for the class.
  • Incentivized Classing = For each class beyond the first, any ability minimum increases by one (1).

Acquiring After Character Inception

  • Minimal Disposition = Aptitude based abilities that rely on the Primary Ability.
  • Optimal Disposition = Improved abilities of Minimal Disposition. If the character has an optimal rating in the aptitude requirements, there is no minimum ability rating for Multiclassing.

Acquiring at Time of Character Inception

  • Acquired Capabilities: All benefits and abilities listed under “Acquiring after Character Inception” are gained.
  • Primary Class: The character may choose a Class Incentive at Character Inception – This class must be their first, must have or be tied for the highest rank/level if multi-classed.

    As a character’s Class Incentive rank/levels meet and exceed their Aptitudes related to their primary class, they gain even more improvements in their “Acquired Capabilities”.

  • Ability Incentive: +1 (to one of the Primary Class’ chosen extended Proficient Abilities)
  • Aptitude Incentive: Minor = -1 / Major = -2 (total Essence cost of the Primary Class aptitude disposition)

Class Provisions


i20™ Class Template Details

iCore iCore™ Class Template Details

Anima Energy Reservoirs

Posted on September 28, 2022 in Feature

Anima Energy Reservoirs represent an anima energy used to boost, leverage, reveal and express related aptitude (Divine, Kinetic, Occult, Psychic, etc.) powers of The Pattern. Reservoirs are the foundation of Aptitude Talent. Entity’s with Essence, Anima Objects, or Empowered Items and Places may possess these reservoirs and can be tapped into consciously. Almost everything has minute traces of anima locked away and unavailable for conscious use. Reservoirs may be modified through Saturation and corruption factors. Natural [Aptitude] Talents automatically gain this Feature in their related Aptitude, without having to pay any extra cost. Phenomenological Lores grant an awareness of related Anima Reservoirs.

Anima Reservoir Forms

Anima Reservoirs have both a Well and Pool aspect.

  • Anima Well: A reservoir of aptitude/spark based energy that replenishes over time by itself.
  • Anima Pool: A reservoir of aptitude/spark based energy that does not replenish over time by itself. It can be refilled/replaced, but generally, anything in it once used, is gone forever. Any character with a Anima Well, has a related Anima Pool of the same type.

Anima Reservoir Uses

  • Power Activation – Item, Personal, Place, etc.
  • All Anima types may be used as a Simple Boosts for spells/powers related to the reservoir. By default, the amount that can be used on any given power is limited to 1, adjusted by the type of boost, and the governing aptitude measure.
  • With requisite “Material Empowerment” knowledge, it may be used to substitute for a Mystic Focus Point Item or basic Materials for Casting if such is required and not present.

Foundational for capability such as Features (Skills, Traits, etc.), Meditation & Aptitudes acquired with CP or Essence.

    Learning/Acquiring this Capability and Related Aspects    

Acquiring: 2 CP OR 1 Essence cost; Inherent by Species; An Actuated Awareness trigger.

Learning this Feature typically requires either a Primer or an Instructor (personal or Institutional) or must be unlocked through powerful Meditation. The Meditative elements that empower it are tied to the Good Standing status of Institutional members, and once a member leaves they cannot continue affixed them. It takes time and is a service often charged for. If through a Primer, it requires related Phenomenological Lore or tutelage represented as experience at Character Inception. Learning powerful and difficult Rituals and Ceremonies may Actuate and/or contribute to the energy pools for Chi, Focus, Mana, and/or Synergy. If successful, the character gains an Initial Potential:


i20™ Acquiring Anima Reservoir Details

Initial Potential: CP = Proficiency Bonus + 1 per applicable Aptitude = # {appropriate anima}; double Proficiency Bonus if Essence used.

iCore iCore™ Acquiring Anima Reservoir Details

OPTIONS:

Adjusting/Developing

Return Rate: Reservoirs replenish through Rest, which can be enhanced by Meditation.


i20™ Adjusting Anima Reservoir Details

iCore iCore™ Adjusting Anima Reservoir Details

COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.

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Flora Bound

Posted on August 26, 2022 in Feature

Impact > Negative (Cost: 1 Essence / CP and as Skill (Major)|| Trait)|| || Feature)|| /Milieu Measure

Moment Req: Inception only

Capability Req:
by Physiology/Species (specific example)
Attribute: Muscle/Strength (example)
[Trait Name]||[Skill/Lore Name] [#Rank]
Utility: Tool, kit, workstation

Aptitude: Divine|| Kinetic||||Occult|| Psychic

Type:

Adventure Hook ++

This presents a good opportunity for the Game Master to use character Features as part of an Adventure.

Rewards ++

This presents a good opportunity for adding providing Reward elements to the Character.

Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

EXAMPLE: Being Studious indicates a great scholastic aptitude. This means that the character possesses a rigorous and efficient process for intake and integration of Knowledge. Being Studious does not necessarily mean that retention is perfect, or even long lasting necessarily, but that the quality and quantity is above normal. There is a good chance that such rigor translates to better retention, but it is not always the case.

Time to Acquire:

Cost to Acquire:

Adapted Palette: The sustenance (grains, fruits, meats, etc.) that comes from the bound environment is what the character relies on for their best nutrition. Taking them out of this reduces their Healing rate.

Adapted Senses: Outside of the specfic environment of the bound character, their senses are in slight disarray. This slows their reactions when it comes to Initiative.

Adapted System: The bodily processes are strictly adapted to the environment. Outside of the environment, the bound individual has a weakened immune system and is more susceptible to Disease.



i20™ Details

i20 [specific] Requirements:

iCore iCore™ Details

Attribute 1: None | Attribute 2: None

iCore [specific] Requirements:


Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

EXAMPLE: Cultural/Regional Experience Template

This Feature reflects the “Gritty Realism” of the Incarna Approach to Character and Story.

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Connexion

Posted on August 5, 2021 in Feature

Connexion should be bond based not conviction. Channel divinity elementary for divine
What one may do, so can another
communication mind foundation
stongest with higher order entities – divine and psychic pact often form the only measurable over occult and kinetic because of the nature of the bond and power of higher order beings.

Divine Ties

Any measure of Conviction grants the ability to use the ties of faith to reach out and sense and/or channel the influence of the divine. A character may be able to use skills and senses to feel the power of great enemies of the faith, or to enact ritual/ceremonial prayers and observances that may channel power or influence of their faith. This is typically very mundane – such as the banishment of bad dreams, strength in the face of fearing enemies of the faith, etc.
The GM/Story will determine what is relevant and/or appropriate.

The power of a divine Principle can be invoked by Connexion, to make a pronouncement of Weal or Woe, a Blessing or Onus, vision/dream revelation, a direct counter to a similar (minor) manifestation of an opposed faith, or even a pronunciation of Agenthood in extreme circumstances.


Incarna d20™ CONNEXION Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements: Divine Aptitude 1 OR 5 [Divine] Allotted Essence.

CONNEXION: Used through a Wisdom (Religion skill [proficiency required]) check.

Only a cleric with Channel Divinity or character that can cast Augury can perform a The Sojourn Auspice at the start of a venture.

iCore CONNEXION Details/Mechanics

<3>The Sojourn Auspice

The GM adjudicates if the Observance is warranted or not. Signs and portents for originating a quest, adventure, sojourn into a major situation or area for the faith. The Observance will result in a pronunciation of Weal or Woe for the character. The divine Connexion may target one of the Congregation or Flock of the priest instead, though if the pronouncement is negative, the cost is paid by the one making the Observance. It may be combined with an Offering of Pilgrimage.

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