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Category: Trait

Accomplished Activity

Posted on January 17, 2025 in D20 iCore Trait

[ Feature Impact ] > Positive (Cost = 2 CP as a Trait)
– Normally only a single measure per activity can be held by a character.

Accomplished Activity allows a character to choose a specific activity with a specific scope of application (specific condition, equipment, and/or target) that they are particularly good at. Any attempt to accomplish that activity in reality or as a themed Performance gains a bonus on any applicable Features (skills, traits, etc.) Result Check. Accomplished Activity is usually based on the use of a feature but not always a requirement.

Lores and Social type Non-Combat Activity have documented options; These and others will be noted under their description. Many times skills such as Influence, Insight, and Performance are the foundation for success. Mystic powers and effects can have specific impacts on the outcome of such activity. Items can be used as props or may have actual properties or effects that impact the activity either incidentally or by specific purpose.

Some activities may require Utility and will be noted.


i20™ Accomplished Activity Details

The character gains a +2 on any Result Check > Activities that have a skill base may be performed without proficiency with the normal penalties:

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

iCore iCore™ Accomplished Activity Details

The character gains a +2 on any Result Check


Measures of Accomplishment can be taken as a trait, but is also a common reward by Game Masters for characters who repeatedly attempt and succeed at related activities as they progress in ranks/levels.

Qualifying Accomplished Activities

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Inhibited Healing

Posted on January 16, 2025 in D20 iCore Trait

Inhibited Healing is when the character’s entire system has its natural restorative capabilities hindered or impaired. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other. Sources of Inhibited Healing include Malaise Damage, Disease/Illness, Toxins/Poisons (natural or by Abolition Reagents), Infection and mystical effects.


i20™ Healing Details

For each Measure, the character suffers a -1 Rate of Healing for Rest and any application of healing effects restore one less.

iCore iCore™ Healing Details

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Daylight Sensitivity

Posted on January 16, 2025 in Feature Trait

Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight.

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Observant

Posted on January 9, 2025 in D20 iCore Trait

Observant is a trait that makes the character more prone to noticing subtle details and making deductions from them. It improves both Investigation activity and raw Perception uses. Generally speaking, an observant character can also process a scene as if they had taken greater care and time in a normal time frame.


i20™ Observant Details

The character gains a across-the-board +1 to all Investigation and Perception activities for each Measure of the trait. Unless a race or class grants it, characters can naturally only take a single Measure.

iCore iCore™ Observant Details

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Uneducated

Posted on November 16, 2022 in D20 iCore Trait

Being Uneducated is a lack of any formal education, AND a lack of social immersion.

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