The Infinite Incarnations (Incarna) vision includes content for the basics of Running and playing the game. The basic materials are free of charge (following the Open Gaming Model), helping to make challenging scenarios in a multiverse and framework of Gritty Realism with Character Emphasis centered around the traditional social (table-top) role-playing experience, where interactive and immersive story are stressed over pure game mechanics. Customized characters the way you want, in the deadly situations you always envisioned. It has its own set of mechanics (see labels of “ iCore“), and has been adapted to the ©D20™ system (see labels of “ iD20“).
Where do I go from here?
The ©Players Handbook is the best reference work for players, otherwise use the linked paged content reference materials – many sections have specific callouts for helping players role-play and use the rules to their advantage. Also, check out the periodic Infinite Incarnations publication for updates and musings.
For select players, some content is hosted on the web site.
The ©Dungeon Master Guide is the best reference for Game Masters (GM’s); They create and/or use settings, building encounters with creatures, and decide the outcome of actions within the game, describing them through Narrating the Gamenarration. They must also decide what rewards are appropriate for the character (based on player interaction). The job of game master can be a complex and difficult task, depending on the story, style, and expectations of the gaming group. If you have ever been in the role of game master and/or are already comfortable with the responsibilities involved, then you probably do not need to be advised on how to handle game play or group issues. Good GMing is more than just a mastery of the mechanics. It involves aspects of human behavior, creativity, story-telling, material knowledge and many other things. You must be able to both plan well, and adapt to any situation. GM Guidelines and tools are available for assisting in building encounters and resolving actions, as well as advisory materials on running groups and building group dynamics.
Resolve a scripted or published play encounter, or plan your own!
Wulf Design: Designer, developer, tester, editor; See my hosted page for more information.
Arabus Grenier: Developer, tester, editor; See my hosted page for more information.
Incarna is organized out of Seattle (currently Sedro-Woolley) WA, USA (98284). News can be found on Facebook.
Infinite Incarnations is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License, on work at http://incarna.net. Permissions beyond the scope of this license may be available at http://incarna.net/business.