Interim Play General Regulations

Interim Play: A GM may need a break or a player may want to tell a story. If this is part of a campaign with a specific flow and goals, the details of such need to be worked out with the campaign GM. Alternatively, if the GM is unavailable and the rest of the group decides to meet and play, an alternate GM can be chosen if the campaign GM agrees.

In absence of direct regulation or specific overriding instructions by a campaign GM, the general provisions of ‘interim play’ are applied as follows:

  • No powerful items (mystic or mundane) are introduced into the campaign
  • No major plot devices are introduced – the scenario must be self contained
  • No more than few days of time are allowed to elapse in game terms
  • Very little can be awarded for a single session
  • No major wealth is introduced into the campaign
  • No major NPC’s are introduced into the campaign
  • If all other characters die, any PC belonging to the interim GM and used in the scenario must also perish