Rest and Recovery is vital for creatures to heal and recover their faculties and capability to perform actions. Rest itself consists of non-strenuous activities – fighting, prolonged movement/travel, active research and analysis/experimentation, etc. preclude getting rest and regaining Health. There may be many circumstances which interrupt it or inhibit it, preventing rest from being effective. A full night of sleep is almost always considered some degree of rest. Rest cycles are assessed as Short or Long and are critical to regaining the debilitation suffered from Wounds.
A Short Rest is a single rest cycle; A brief span of time spent at full rest. Only sleep or a low impact activity may be enjoined in this time, or the rest cycle is reset. A Short Rest of is often considered enough to regain most fatigue damage, some normal Health and partially recharge vital fonts of energy and regain some health and Essence. Generally, 1 Short Rest cycle will alleviate a single Wound.
A Long Rest is seven uninterrupted and unhindered Short Rest cycles, with unbroken sleep. It is usually enough to heal all normal damage with care and most minor conditions. Generally, 1 Long Rest cycle will alleviate all Wounds.
The negative pathway of triggering events that leads to this state/condition will likely come with Trepidation; specifically Disorienting Thoughts. It is also possible that Nightmares my also intrude during the hours of sleep/rest. This state would be removed through direct actions such as Atonement or indirect; ex: an Act or Mystic OfferingsOfferings[/su_permalink of appeasement, Many causes have methods proscribed, both mundane and/or mystical.
Note: This is an aspect of i20 that drastically emphasizes Gritty Realism.
A survival challenge is where character(s) must get from one point to another with [typically] a limited set of resources.
Aspect | Affects |
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Sustenance | |
Hydration | |
Warmth (temperature) | |
Dry (shelter) | |