Anxiety (Trepidation/Confidence)

The state of Anxiety comes from Trepidation, reflecting a mind on edge in which its thought processes are funneled into Altered Outcome Envisioning. Anxiety is often a state that causes a character to doubt themselves, be internally distrustful, apprehensive, shameful, and fearful. This feeling of being so vulnerable and generally throws their sense of themselves and/or the world off-balance. Sometimes it is self-imposed, other times based on a Compulsion. Regardless, it alters the Behavior of its target. The default expression of Anxiety is Disorienting Trepidation.

Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.