Character Pathways

Character Paths (‘Pathways’) are a way to designate a group of abilities as central to the idea and development of a character concept, providing a natural beneficial pathway for developing the character which focus’s character learning into a progress that is tightly bound. There are degrees of specificity in Character Paths vary – some are high level (Archetypes – theoretically usable in any setting) and others more specific (Class) – but all will reflect generally connected/related capabilities and some combination of Aptitude. Pathways provide some benefits initially, but the full benefits are realized over time. Some pathways are tuned to a specific setting, and usually reflects the upbringings, education, backgrounds, and vocations of it.

Character Path Common Constraints

  • Primary Aptitude: All Pathways have a “Primary Aptitude” – The one they emphasize over all others which was acquired first and shaped their outlook most. Any archetype which leverages a Natural Talent matching that aptitude has the cost reduced.
  • Primary Class: All Class-based Pathways have a “Primary Class” – The one they emphasize over all others which was acquired first and shaped their outlook most.
  • A character may start play with a single Pathway at Character Inception, which must logically match the opportunities in their background and locale for the setting.
  • Once taken, Pathways cannot be “dropped” or changed – they are part of the character history.