Experience Expression

Impact > Positive (Cost: 1-5 CP as Feature/Trait) & 1 Milieu Measure

Moment Req: Most at Inception only

Type: Most are Upbringing/Behavioral

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

Milieu Experience: Each species and/or culture has a Milieu value that they use to apply immersive life Experiences (environments like ‘rural’, cultural ones, etc.) which represent a portion of the life of a character and has had a great impact. The specific life Experiences must be available in the setting in which the character is created. One Experience may have another Experience as a requirement. Unless noted, characters can have a maximum of 2 Milieu measures when building their character.

Example Notation


EXPERIENCE ENTRY: Cost 1 Milieu Measure (Requires Grollen Culture Experience)

Every Experience should have a brief Story to go with it, which reflects a typical upbringing or indoctrination. Of course experiences are widely varied by socio-economic status and locale, species, institutions, etc. Ethnic/cultural experiences assume broad generalities and the character’s outlook is specifically shaped by this experience. Characters adopting a Cultural Experience feature generally cannot also take the Cultural Lag feature. There should be no major issues in using multiple ‘Experiences’; Severe afflictions (physical or mental conditions) or social circumstances may preclude the character participating in some elements, depending on the culture and society.

Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.

Cultural/Regional Experience Template