Home - Category: D20 (Page 3)

Category: D20

Committed Pathway (narrow/split)

Posted on December 20, 2024 in D20 Feature

When a character adopts a Committed Pathway, they are locking in a certain aspect of the Archetype and progress from the time of Character Inception. Make sure you, as a player, know the historical and literary references of the Setting to fit with this or work with the GM to reflect a primal instinct and dedication to a vision that will support this. Either way, the commitment is obvious in thoughts and actions. This is recommended only for those with a complete character envisioning process well thought out; If the character deviates from this, they lose all of its benefits, and may have additional penalties.

Narrow Pathway

This focuses on depth, not breadth, in a character’s capabilities. The character’s weave in The Pattern is tied by a stronger thread.

Split Pathway

This focuses on breadth, and not depth, in a character’s capabilities. The character’s weave in the pattern is tied by more threads.


i20™ Committed Pathway Details

i20 assumes you are familiar with DnD 5.0 SRD™ (ref ver 2014 DnD Wikidot) and the dndb logo ©PHB it is based off of.

Narrow Pathway – Single Class

Requirements: The character chooses to be a SINGLE PATHWAY/CLASS template (NEVER multi) and must choose their subclass @1st level – the moment of Character Inception.

Benefits of Adopting: +1 Essence, +1 Aptitude Aegis (if emphasized/used), +1 to any anima Reservoir whenever it is acquired, and +1 CP.
Health (Hit) Points: Maximum at first or second level (is some other feature grants it at first).

Penalties for Breaking: All benefits are lost and removed if already applied; An additional CP and Essence is lost (total -2). The first and second level HP are reduced to HALF (not the rounded up values – EXACTLY half).

Split Pathway – Split Class

Requirements: The player is committed to a character that evenly splits all their character levels among 2 or more classes. They must select these classes from the start, each class a ‘measure’ of the Split Classes. No single class can be more than 1 higher than the lowest. It is the slowest pace to gain ASI and archetypes.

Benefits of Adopting: The character begins play with 1 Character Weaves per class they define their Split Class measures with. Upon gaining any level, they gain an additional Character Weave; Outside of this, upon gaining any number of weaves, they gain an additional 1.

Penalties for Breaking: All benefits are lost and removed if already applied; The character immediately loses all Character Weaves, half any anima reservoir (mana, etc.) values, lose 2 Essence, and breaks all Attunements they have.

iCore iCore™ Committed Pathway Details

Flying

Posted on December 17, 2024 in D20 iCore Skill Trait

Your physiology must allow for this.

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

[d20-check-note]

iCore iCore™ Skill Details


Tags: , , , ,

Appraising

Posted on December 9, 2024 in D20 iCore Skill

With Appraising, the character is conversant with the acquisition, production, value, cultural knowledge, and use of goods within their society and may Appraise them directly upon examining or in general through knowledge. This is only academic, approximate knowledge – to a degree reflected by the skill level they possess related to the item they are appraising or a general body of knowledge. The character has an understanding of the general value and Availability of goods, and can test them to assess their item properties. Note that having skill related to the item may alone may be enough to assess physical properties exclusive of value.

Assessing mystic items requires an applicable phenomenology skill: Occult, etc. This could be used (instead of Perception) in some circumstances to detect traps by noticing anomalies on normal features and items.

Accomplished Activity: – Lore Subjects, Object Types, Object Period (historical)


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

iCore iCore™ Skill Details

Tags: , , , ,

Top

Evasion

Posted on December 9, 2024 in D20 iCore Skill

Evasion is a Athletic type skill.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

Evasion uses All Actions for the entire round. All Movement is treated as if it were in Difficult Terrain – it is not possible to use Evasion if your movement is 0 or you are Incapacitated. No offensive actions can be attempted. All incoming attacks the target is aware of are made with Disadvantage. All effects the target is aware of that use Dexterity to avoid are made with Advantage.

Base evasion is more of a Combat Activity; Using a Bonus or Reaction during the time of Evasion requires a Skill Result Check.

iCore iCore™ Skill Details


Tags: ,

Top

Story-Telling

Posted on December 3, 2024 in D20 iCore Skill

BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.

Stories are verbal records of information, specifically tales meant to be passed on as a form of knowledge. Stories can be used to pass down information as a reference work, verbal records of true events and/or static information. Stories are often told about real world places and people and events as a means of passing on hard won information and factual news. Maybe embedded therein in memorable fashion are measurements of distance and time, position and details, flora and fauna that are important for the hearer if they are to travel through a certain region.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

[d20-check-note]

iCore iCore™ Skill Details


Story in Myth: At the heart of myth is the story, and it is often formed through the natural evolution of telling stories and passing on what resonates deepest. They turn into mythic tales or fairy tales of morality through the application of religion and/or history. Oftentimes they are then localized and so you have a large variation of the same basic themes that has been inflated with hyperbole and localized elements to make it memorable and applicable for one audience and another and so on. Myth is usually a long tale of epic scope or impact, or collection of tales that was once intended to teach, to preserve, and to inform. Time, translation, cultural meaning, and true elements that have no reference point any longer, can swerve to turn information into myth.

Ultimately, stories are what bind things together across vast gulfs in The Pattern.

Preserving: There are many things that can be done to stories to assist in their preservation. Using memes, structuring (such as Iambic Pentameter used in epics), Menomonie tricks. Localizing references also make them more relevant and easier to remember.

Changing Nature: Like written records, stories change and transform over time. Some of the things that help preserve them are the same elements that lead to change – changing references to local events, figures, and places. Variations such as regional accent, affectations, ethnicity, social class, and context evolve over time and serve to confuse in translations over time. Language structure and evolution can also transform the text of a record as it is passed along.

  • Many stories have had real figures, places, and events changed in name (for various reasons), but are clearly referencing a more well known version.
  • Association: Orders, institutes, businesses, faiths and cults, in addition to making their own, will often use common or popular stories and impose their own vernacular to claim legitimacy or credibility in the association to the common story. They also use it in an attempt to encrypt information and make it for a specific audience.
  • Oftentimes news is embellished with story elements to make it more memorable and for it to be passed on so that the core elements are part of a larger pageant and for the discerning listener they may be able to discern the original intent and elements.
  • Not only that, but the intent can often blur original details, where entertainment purposes make details irrelevant or even distracting from the entertainment value and so they are substituted or omitted.

Mystic Uses

Formulae, rituals, etc.

Elan is bound up in memes and myths and those figures tied to the stories they represent.

Signs and Omens are sometimes communicated through stories. The vagueness of their delivered form often becomes revealed as something the subject of or in parallel to well known stories. Revealment may be interpretive or obvious, though either will point to the importance of having known the story and its true meaning. This interpretation can also be transformative of a story – showing its true context and lending credibility to the teller and or subjects and objects within the story.

Tags: , , ,

Top