Posted on August 13, 2025 in D20 iCore Skill Trait
Zero Gravity Movement is a Mobility Expression reflects
In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, fly – each one can be taken as a Accomplished Activity Trait for the Athletics Skill.
BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map
Posted on January 17, 2025 in D20 iCore Skill
[ Feature Impact ] > Positive
Sleight of Hand.Accomplished Activity: Juggling, Pick Pocket, Game Trick (dice, cards, etc.), Palm Object
Sleight of hand can be used to hide what you are doing – such as picking pockets, palming an object (card tricks, etc.). It does not take this still to effectively hide something, but if you wish to hide an object on someone it grants knowledge of the best places that will be missed by a pat-down – places where clothing and culture may allow a refuge of deceit.
Posted on January 17, 2025 in D20 iCore Trait
[ Feature Impact ] > Positive (as a Trait)
– Normally only a single measure per activity can be held by a character.
Lores and Social type Non-Combat Activity have documented options; These and others will be noted under their description. Many times skills such as Influence, Insight, and Performance are the foundation for success. Mystic powers and effects can have specific impacts on the outcome of such activity. Items can be used as props or may have actual properties or effects that impact the activity either incidentally or by specific purpose.
Some activities may require Utility and will be noted.
[ Feature Impact ] > Positive (Cost = 2 CP as a Trait)
Benefit: The character gains a +2 on any Result Check > Activities that have a skill base may be performed without proficiency with the normal penalties:
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map
[ Feature Impact ] > Positive (Cost = 3 CP as a Trait)
Benefit: The character gains a +2 on any Result Check
Measures of Accomplishment can be taken as a trait, but is also a common reward by Game Masters for characters who repeatedly attempt and succeed at related activities as they progress in ranks/levels.
Posted on January 16, 2025 in D20 iCore Trait
Inhibited Healing is when the character’s entire system has its natural restorative capabilities hindered or impaired. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other. Sources of Inhibited Healing include Malaise Damage, Disease/Illness, Toxins/Poisons (natural or by Abolition Reagents), Infection and mystical effects.
Posted on January 16, 2025 in Feature Trait
Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight. Daylight exposure creates a toxic process within the body. Like all toxicity, it has an Onset Time.