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Letters of Marque and Credit (Steel Realms)

Posted on April 17, 2026 in Steel-Realms

Steel Realms
Letters of Marque and Credit is a set of credentials that authorize a person to act in a formal role of a Peer or Defender of the Realm. They have given great service and proven they may take and hold prisoners, request justice be done, and act as a deputy sheriff if needed.

Simple Measure: Included in their actions is a draw that pays for normal clothing, tools (including minor bracers and medium light shields, leather armor & spears + daggers + hand axes), sustenance, and shelter for the individual and a single mundane animal and/or mount. Fresh or preserved rations for travel is included. They are also entitled to a safe place to rest and heal from wounds if accommodations exist where they are at (+1 healing rate).
> Replacing better gear: Character only pays the difference.

Individualized letters contain an introduction from the family or institution of issue, the institution backing the monetary draw, the holder’s position and/or rank, accolades, contact points, and a seal/crest recognizable to all.

  • Presenting: +1 Prestige (affects attempts to Influence & Intimidate)
  • If lost, replacement cost is 50sc per individual.
  • The credentials may be upgraded to Significant for 250sc per individual.
    > This replaces any mundane shields, light armor, simple weapons
  • The credentials may be upgraded to Extraordinary for 500sc per individual.
    > This replaces Simple items + medium armor, martial weapons; +2 Prestige

Collection: Presenting a collections of letters of 3+ can extend benefits to a single member of the group that does not have them.

CREDIT: A character holding the letters may request a line of credit at a legal and recognized financial institution.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Elven Wealden Peerage Titles of the Steel Realms

Posted on April 17, 2026

Steel Realms
Elven Wealden Peerage Titles of the Steel Realms are similar to the full set of Peerage, Titles, and Honors for the Kings of the Steel Realms in theior hierarchy, but not names. The elves of Ynth follow standard peerage titles, conforming to the High King’s hierarchy unlike the more independent wyld elves. The formal use of the appellation of “Lord” or “m’Lord” is not used among the wyld elves dwelling in their Wealds.

  • Green Speakers – Representatives to outsiders – almost like a herald.
  • Lake or Mountain Warden = King
  • Tree Warden = Duke
  • Leaf or Grass Wardens = Baron
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Dwarven Peerage Titles of the Steel Realms

Posted on April 17, 2026

Steel Realms
Dwarven Peerage Titles of the Steel Realms are similar to the full set of Peerage, Titles, and Honors for the Kings of the Steel Realms. Dwarves do use heralds within their own culture – they are reserved to honor the traditions of outsiders. Often times “heralds” are just friends and family given the title on the spot in order to fulfill some political or social expectation; This sometimes creates confusion as it seems to outsiders there is a revolving door of ‘heralds’. The formal use of the appellation of “Lord” or “m’Lord” is not used among the dwarves – it is too formal. Sometimes the word “liege” is used.

  • Jarl = King (there are truly few of these)
  • Chief = Duke
  • High Warden = Baron
  • High Constable = Sheriff
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Hiskiet’s Jacket

Posted on April 16, 2026

Steel Realms
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Kataghart’s Idol

Posted on April 16, 2026

Steel Realms
Kataghart’s Idol was a strange magical idol recovered by the savage hag-hunter Kataghart. He was a Wyldling that hunted hags and small fey in The Wyldes of the Northern Hearthlands of the Steel Realms around CY 8600. He was killed by elves in the foothills of The Giants steps, as he tracked some of the small fey folk near the Naighvelaugh Weald in North Pines. It was recovered from his body, but believed to have been taken from the corpse of a dead hag creature that he hunted down. It has been passed down as an item of power in the family.

Few wanted it, for its visage was vulgar and a reminder of the antipathy of some of the Pine Tribes to the faerie folk. It also operates off of a type of tainted blood magic.

It appears as a two-faced small idol of jade that can be worn on a necklace. It has an angry face on one side and a strange alien face on the other – though both faces have some common features.


Chronicle/Facts of the Item

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Item

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Item Purpose: Unknown?

Lesser Attunement (1 Essence total )

+1 prestige in The Wyldes or Rhyl (-1 with faerie; gives a vague sense of unease – even if not displayed) + Small insects and bugs that bite and scratch avoid the wielder – making for safe sleeping in nature or a bedbug infested innkeep’s room.

i20™ Item Details

All activations require the wielder take 1 (generic/irreducible) damage.

  • Angry Idol Face: As an Action = Poison Spray or Infestation (both ignore Fey invisibility Disadvantage) > # per day = Proficiency Bonus
  • Strange Idol Face: As a Reaction = Can negate: Levitate, Charm Person, Cause Fear, or Faerie Fire > # per day = Proficiency Bonus

iCore iCore™ Item Details


Estimated Value: ? (Silver Crowns)

Item Source: i20™ OR iCore™ #YYYY

Destroying the Item: As an item with inherent mystic nature, it is deeply bound to The Pattern – mere mundane efforts cannot destroy it. It must be melted, disintegrated, or shattered – not merely made Useless.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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