Current State: The Steel Realms have been at war for thousands of years and beset by constant calamity. The Noble East is the lands on the continent of Ustermaya that yet struggle against the darkness and the forces of “The Broken Lands” all around them.
These places have been ‘lost’ to forces of disunity, chaos, and darkness. The “Dream of The Noble East” is one day that the creatures of Helca will unite and reclaim The Broken Lands to quell the forces of darkness that continually wrench away progress and peace.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light“.
This is a full accounting of Steel Realms Campaign History; [Living campaign records are available.]
Intro….
The High Kings of Gladnor consolidate their power – Reigning in dukes and warlords over centuries of strife to stabilize the central heartlands.
CY 7799-8000: In these years some magical influence ran loose across realms. A great power awakened that had slept for a long time unnoticed – so the sages say. In 5999, a great wall of water shattered the Dragon Shore – splintered the headland and sweeping over the low hills. It is said that nearly half the dragons dies in their sleep. From there, a massive storm tore northward, passing most of the south. The storm was so violent that it shook the ground and changed the air days ahead of its path. The storm raged up the Storm Coast, breaking against the Umbakain peninsula and tearing loose towns and villages from their very foundations. Raging out to see, the storm once again came inland in Blackwater Bay and broke into several lightning storms which took centuries to finally die out. In the mean time, the Curtain of Night was broken in several places and bulged in others. The eastern frontier raged in warfare for a century as whatever the storm’s influence continued to fluctuate the borders of the Darklands. The final fate of the power that loosed the storms in unknown. It is whispered that it was adventurer’s greed and curiosity that awoke an ancient power in the south, underneath the Hobnail Plateau. Over its course, it is estimated that the Chaos Storm and its effects (ruined crops, flooding, disease, slides, winds) are responsible for the death of about 15% of the total population of the Western Lands. The exact impact on the dark lands is unknown.
CY 7431: Thanes Library system built in the north. An ongoing process that collected as much of the northern histories, cross referenced it and kept the reference spread across the northern lands in each “Scroll Vault” – where the book, scrolls, and tablets were stored. It runs from Thurlow to Kaald and even eventually to Kalascor.
CY 7007: North Gate Freed – Starting with a desperate feint by the army of Kaald, the forces of the west attempt to regain the lost fortresses. The western lands band together and take a dangerous gamble, pulling half their hosts from the forces which guard against the Dark lands. Keeping up appearances with supply orders, lighting, and activity drains the resources of the realms. Lead by the Umbakians, an army 100,000 strong smashes the Lich Lords host assembling at the captured Northgate Garrison. A quarter of the soldiers perish in the worst fighting in remembrance. The western lands are safe once again. The ‘Red March created to support North Gate Garrison.
CY 6514: Founding of the Grand Duchy of Rhyl (kingdom became Duchy of Gladnorian High Kingdom)
CY 6200; The orrish muster a massive army and destroy the remaining fortresses and lands in Six spires Pass
(east of Oerdney). The last of the old houses of the east are destroyed or move west. Many of them find a home
serving the burgeoning fief of Dunstrand . There, they will eventually become the River Lords.
CY 5980: Founding of the the Kingdom of Rhyl
No one knows for sure where the Lich Lords came from. Everything happened so fast in the beginning and all the records of the north
are sealed in its icy embrace.
CY 5377-5580: Nothing happens…
CY 5773-77: The veil between the lands of dusk and the realms was pierced in the Grey Woods, covering them in gloom and streaking the sky with tendrils of inky blackness. The woods burned as though alive, and a great army of shadow and creatures of night slipped through. The Skraelings were thought to have been destroyed in the genocidal madness which swept northwards, into the daylight. Many of the best knights of the High King died stemming the tide of darkness. The fire of the woods was turned to against the shadow, and made as bright as day. The lands were given over to the druids, which sacrificed the forest, knowing lost already and wanting to rid what was left of the taint. They were able to rapidly re-grow the once proud forest, although hundreds of years were required to return it to the lushness it once was. The Order of Darvos erected a great wall of brambles, which re-grows itself when destroyed. This wall is known as Toolins Den, named after the Skraeling hero of the Battle of Autumn Valley.
CY 5774: Forced by (some say contrived) civil dispute and geas of King’s Honor, the Justicar of Bathazar to fight in single combat, Prince Frenahl of House Candith was struck down by Sir Berindhar Arrhot (of House Arrhot, Lord of which and bannermen of the High King). Ultimately, House Candith was utterly destroyed in 5776, their possessions taken by the High King and their allies yoked under the armies of High King’s and Umbak to fight against the dark lords bid in the Grey Woods.
5960-5973: The last bid by the combined might of the Merchant Princes (lead by House Candith) to regain their lost lands between the Cosheus Abyssal and the Pale Plains ended in disaster. Considered one of the darkest times in recent memory, House Candith’s bid for supremacy in the south lead to many years of strife
and untold deaths. Few places south of the central heartlands were untouched by the struggles, and many changes came about because of it – the schemes and plots nearly caused the collapse of the entire heartlands – Umbak included – as alliances and politics tore the lands apart.
CY 5800-5950: ‘The Hundred Year Peace’ – Prosperity and peace bolster a settling of the heartlands.
The territories [mostly] peacefully settle their differences and the borders of the west, north and south are built up and secured.
CY 5778-5799: The Third Nakrian Wars – Doolun Emirates joins the Steel League of the South (they eventually decide not to commit fully).
CY 5691: – The Merchant Cities officially organize under the clans and family model; The head of each clan is called a “Prinz” (the High King refuses to acknowledge them as ‘prince’). They drive many of the savages out of the Beyne River area to the north.
CY 5659-5669: The Second Nakrian Wars – Balletogue and Beryl (with the Steel League of the South) band together to stave off a massive army.
CY 5656: The Befoulment of the Gloaming marks a period of madness and toxic death in the heartlandsof the realm – huge amounts of the population died or was made ill.
CY 5619-5643: Gwinn re-asserts its dominance on the waters. Open warfare breaks out in Waerl Bay. The Merchant Cities of the North are given time enough to secure their inland trade dominance and create a small navy in the north. Together with a small Umbakian navy, Gwinnish forces are kept from menacing the northern coasts.
CY 5400-5800: Border Wars – Sporadic war through the south. The Bandit Kingdoms are formed in the blighted east of Synedcia and wage war against the Border Kingdoms, pushed by the tide of darkness from the east. The Orrish tribes swept south and west, driving the bandit nations to war against the border men. The remnants of the traditional houses of the south unify long enough to reclaim some of the lost glory and order that once reigned long ago in the south. Most of the key positions, cities and resources are brought back into the control, to some degree, of the older houses of the south.
CY 5413: Balletogue breaks Away – Carlion Balletogue conquers the local lords in a ten year bloody campaign. He kills all claimants by blood and ends the blood line of many southern noble families. The High King refuses to recognize this independence, but it is so far from the troubles and so secure that the effort to convince the King of Balletogue otherwise is not worth the effort. The border powers of the south are afraid of the power their new neighbor wields. In 5410, in in a river valley of Balletogue, a river is diverted and washes out hundreds of stone-like dragon eggs. Inside were dragonlings, clutches of soldiers, and a cache of weapons and armor. The last army of the dragons was wiped out. Their spirits haunted to lands for decades, activated by the strong nearby presence of the navel of the earth in the Fertile Crescent.
CY 5400: Crusade of Welences – The remnants of family Fadhamir, one of the last imperial southern lines carries the fires of light to reclaim the Broken Lands. On the far edges of known lands, the bloodline is ended and a horde of dark spawn led by twin priests is thrown down. Slowly, the re-conquered lands are given back to the desolation.
CY 5354: Rise of the Merchant Cities – The coordinated effort to supply the south during the first Nakran War gives rise to the official formation of the Merchant City “League” of the South and North (constituted from the once conquered allies of the Salvin Warlords in the north).
CY 5347-5350: The First Nakrian Wars – Beryl raises largest call to arms in hundreds of years as a Nakrian army sweeps north.
CY 5348: Steel League of the South formed. Border nations and those small independent territories north of the Cosheus Abyssal band together for economic and defense benefits around Waerl bay.
CY 5288: The final fall of the Sea-Kings – All the coastal settlements and a large portion of the Sea Bourne isles in the homeland are sunk beneath the waves. Mighty magics are employed to save the rich and opulent cities, but most fail and the greatest magi and priests of the Sea-King Empire are wiped out as a result of The Sundering’s effects. Once virtually immune to the wrath of the dragons, all large sea going vessels were purposely attacked. Dragon attacks Kraken and the mighty krakens, kings of the sea, are thrown down beneath the waves. The last of the Sea-King settlements outside of Gwinnish cities is sacked in 5288.
CY 5102: The re-founding of Beryl as an independent city.
CY 5000-5100: For another hundred year period the dragons take to the skies, shaken from the dreams by The Sundering, reigning fire and destroying settlements in their anger. After a hundred years, they return to sleep once again. The dragons attempted to smash lines of commerce and communication; destroying cultures and traditions through new necessities across the breadth of the realms.
Bale Times: These dark times which nearly brought about the end of The West culminate in a cataclysmic event called The Sundering.
CY 2361-4673 ; The Ages of Dominion are the times when men alone were given the leadership of all the people of the realms
in the fight against the Orrish. It is the time of High Kings and the age of Fellowships is at an end.
CY 2361-2866; The last 200 years of this period are some of the most uneventful years of the history of
Helca. Often this period is looked back upon as proof of the superiority of humans and their right to rule.
Not only did they stave off the might lords of darkness and their hosts, but peace reigned for hundreds of years.
In 2966, the Sea Kings attack the lands of the west and the High King is overwhelmed. The time and
myth of The Protectorate are at an end.
The Age of Dominion comes to an end, the to the Orrish.
CY 1523-2302: The faeries, specifically the Elves of Ynth, lead the third Fellowship. They lead
the races out of the first Age of Dragons and are slow to rebuild. They are slow to react when the Orrish
invade the lands of men and the Dark Veil becomes Night’s Curtain – a moving wall of darkness that covers
the invaders. After Anjeth falls, the humans leave the Fellowship.
CY 1422-1522; The dragons are woken from their slumber and fly across the lands, bringing fiery death to
the civilized lands of light and under the Dark Veil alike. Centuries of building and civilization fall in
the span of a hundred years. The Orrish are spared extinction at the hands of The Fellowship.
CY 591-1421; The Ducateon lead the Second Fellowship. Fallen lands in the east are re-captured.
War rages in the north and between the lands of Al Drunar and Orishai. There is a concerted drive to wipe
the Orrish and their allies out. The Orrish breed as fast as they can be eliminated. Finally, The
Interloper is broken free of its tie with the Unholy Trio forever and Ezrilus is no longer shackled. Magic
power across the realms begins to return to normal.
CY 1421; For three years the Orrish have retreated and been slaughtered. The Sune-Bane has grown stronger
with each passing season; the Lords of Light have finally brought an end to the death and tyranny of the
Unholy Trio. Finally, Orrish power in retreat everywhere – even their home of Orishai, the dark lords bring
succor to their servants in the form of the Dark Veil – a black covering of clouds which shrouds all under
it in darkness, out of the direct rays of the sun. The Orrish still the advance of light, however they are
surrounded, encircled by waiting foes on all sides. Mt Doomspire becomes a fortress for the servants of
the dark lords.
CY 344-591: The Interloper slowly casts a shadow over the natural moon of Helca and magic is on
the wane. The gods of darkness steal from Ezrilus her fertility, chaining her and leeching from her the
life-powers she holds through the ‘dark sun’ and Sun Stealer ’s powers – The Interloper. The Orrish begin
to cross the Belnok Mountains in the north and reclaim their lost lands, sacking the new Ducateon Holts on
their way. The Orrish push their way south into what becomes Dar-Hashuk. Men move west into lands set
aside as sanctuary. The Orrish somehow are able to assassinate every leader or disrupt every council
meeting the elect a new High Councilor.
CY 30-343; The First Fellowship was lead by men. Many scholars speculate that this great pouring
forth of life is what awakened the land and brought the races to fight as one. In a time when all that was
left was primitive and crude, when nothing was left of the politics and feuds, the races came together to
fight in a lowland plain named Chur-Eda. The exact location is lost to history, although it is thought to
be south of the Valley of Sighs. After this battle the first Fellowship Council was called, a crude
governing body made of members of each race – with a High Councilor reigning above all. Together, every
family or every race organized and fought the Orrish. The gods of darkness were weak and in the age of the
First Fellowship, the northlands, where Dundaria would come to stand, were cleansed of their presence. All
the remaining forces were pushed into the ancient land of Orishai. The Fellowship comes to an end on the
Eve of Baal (the summer solstice) when the High Councilor of the Fellowship is killed while touring the
frontier of an Orishai quiet for a dozen years. In an attempt to show how safe it was, he exposed himself
to danger. An army of Orrish overwhelmed the frontier fort and the age of victory and innocence died in a
single night.
Blood of the Earth: (CY 29) Slowly, the chains binding the dark gods unraveled. A great wound
opened up and disgorged its contents. Right away the worshipers of nature knew what had been done, for
each of them was marked with a wound which would not heal, not even unto death. Their mother had been
hurt and so the cry went out once again. The war-banners of the Orrish were raised once again, this time
dipped in the blood of their gods. War had come to the survivors of Saemon again.
Tear Gift of Ezrilus: (CY 15) With the mass devastation and untold number of death, the ebb and flow
of life was at an all-time low. Ghosts haunted everyone’s dreams, children were dying in the womb, and
fear still walked the land while the remaining Orrish and their allies began to flourish. Into this
situation stepped Ezrilus, who cried when she saw for herself the loss of life and hope. Her tears mixed
with the waters of the world, and so unto every race were given the possibility of breeding with another.
The chains on death had been released and hope sprung anew.
Before the coming of the The Blood of Saemon, after the time of tribes, the animal headed celestial lords made Helca their home – specifically the Southern Greatlands of the [continent of] Greynohr. In the Celestial Epoch, a legion of Celestials came from another place to make Helca their home, and peoples of Nakria were as toys used in endless battles for supremacy. Massive armies in the thousands fighting in battles which lasted for days.
Before the coming of the The Blood of Saemon, there was a time of tribes, where life was primal, robust, and filled with immense passions and zest… This “Time of Tribes” is known as The Nakreha to the few who find its lore or remember its days.