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Tag: accomp

Zero Gravity Movement

Posted on August 13, 2025 in D20 iCore Skill Trait

Zero Gravity Movement is a Mobility Expression reflects

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

iCore iCore™ Skill Details


Passive Notice

Posted on February 24, 2025

Passive Notice is a Non-Combat Activity using a type of Surveillance Actions that employs a character’s Perception to passively notice an object, area, or scene/interaction in order to discover something about it. It is done WITHOUT Concentration for a single round of Time. Characters can develop this types of action as Accomplished Activity.


Though most commonly it is a sight based check, it can be using any of the Senses, with their acuity (positive or negative) factored in as well.

i20™ Surveillance Details

Assuming the character is not totally distracted, their base chance to notice something important passively is 5 + bonuses.

iCore iCore™ Surveillance Details

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Active Scrutiny

Posted on February 24, 2025

Active Scrutiny is a Non-Combat Activity using a type of Surveillance Actions that employs a character’s Perception to actively notice an object, area, or scene/interaction in order to discover something about it. It is done WITH Concentration for a single round of time. Characters can develop this types of action as Accomplished Activity.


Though most commonly it is a sight based check, it can be using any of the Senses, with their acuity (positive or negative) factored in as well.

i20™ Surveillance Details

D20 check to notice something important.

iCore iCore™ Surveillance Details

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Ride

Posted on January 23, 2025

Ride draws on the Animal Handling feature to ride creatures.

Accomplished Options: The use of a mount of a specific creature/species to Ride can be an Accomplished Activity based on Animal Handling.

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Deceive

Posted on January 16, 2025

Deception is one of many Social Interactions that take the form of Influence Activities; A character’s Communication proficiency and knowledge of Influence are leveraged. Characters can develop these types of actions as Accomplished Activity.

Bribery: This may be overt (“here’s $50 to look the other way”) or covert (“who wouldn’t like to make a share of the cut for doing nothing”), but it is a promise of some reward that will benefit the target and can (if they are known to be receptive by reputation, direct knowledge or Insight) adjust the attempt to Influence them.

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