Posted on May 12, 2026 in Steel-Realms
The herald corps of the count are part of the Heraldic Boreal Tradition and are close allies of the World Watchers. Heralds have the ability to call upon knights of the county and baronies in the name of the count if needed. They must have a writ to accompany it typically. Without writ, they can commandeer up to a half dozen soldiers in service to their lieges (knights, barons).
Sir Wallace Densmore, (age 40) unlanded Knight of Rhyl and World Watcher, county Dunaine. His house has been a herald house of the count for 200 years. His junior is sira Gerald Osmund; He has a staff of 5; he also serves as the steward of the count’s keep.
Sir Edward Holstan, (age 35), unlanded Knight of Rhyl and World Watcher, county Dunaine. His house has been a herald house of the count for 400 years. His juniors are sira Thomas Caroll and sira Codlan Terramus; He has a staff of 12, and primarily facilitates communication to the subordinate barons and populace.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on May 12, 2026 in Steel-Realms
The Count of Dunaine Bloodline goes back a long way, unbroken. They are a hereditary Title of “Count”; The bloodline is traced in a patrilinear manner. The family often referred to as the “Thornbreakers” for the small druidic order they sponsor that keeps the Vinewood Cut clear. The count is supported by a standard Herald Corps. They always send one or two to serve at the Realms Levy.
Current: Sir Donal Elowen
Symbol: Dexter (med. green; Bighorn Sheep) | Sinister (light yellow; broken brown tree)
Count of Dunaine Bloodline connection to the Har Cunetha: The half elf female was the bastard child of the Count of Dunaine. In CY _ , the Count of Dunaine, heartbroken with grief over the death of his first wife in childbirth, became distant and discordant. After all the foes broken and accolades gathered in his young career, no power would bring her back. After a series of poor rulings and a month of sleeplessness and despondency he sought to reject his responsibilities and weight of rulership. He fled into the countryside. The Herald of the __ Weald, the elves of The Vinewood Forest, was asked to find him. She tracked him as he sought solace in nature. He was lost to grief and was slipping away physically when she found him, on the edges of the Vinewood Forest. Her empathy and deep respect for his intense lost love led the two of them to join in a tender moment of healing and love. He returned with her, his perspective changed and his psyche had begun to heal. He never knew that from that moment, a child was conceived.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on May 12, 2026 in Steel-Realms
The hidden Druunad colony of Garbon-Hayed is located within a entrance at the massive rock escarpment referred to as Elerai’s Spike, that rises above the mountain forest edge in the Montwold Pass Protectorate of The Grand Duchy of Rhyl. Its formal entrance is hidden about 80′ from the base, obscured by trees.
Rulership/Governance: Unknown {Integrity ?}
Population: Druunad; Unknown
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
A few of the Rhylander Green Conjurists work with them, and have regular contact with the Druunad but also are sworn to secrecy in the same way.
It is here that the Druunad train the unknown and secretive Witch-Harriers of the Halflings that defend the sacred places of the Montwold Pass Protectorate. These are the watchers on the edge of the colony. They have given up their place in the Halfling society. They have taken a Sworn World Oath upon Living Helca through her manifested power of Rhylande (great spirit of Rhyl) to not reveal their origins for their teachings – this feeds The Concern of Montwold.
Posted on May 7, 2026 in Steel-Realms
The Smithy of Dar-Gallin at Mrallin Cheq on Sun Stone Top within the Grand Duchy of Rhyl make a remarkable blade known as Mrallin Styled Weapons that is stylized and has a wavy edge that is often referred to as “mist carved” due to the shapes in the steel and the edge. They are only ever made by request. These are only smaller weapons – short swords, scimitars, hand axes, and daggers; All of the weapons have the same properties.
Item Powers (common and Attuned) can be found under Common Knowledge tab.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Item Purpose:
When wielded, the weapon is impressive and its wielder gains +1 Prestige Signifier.
All weapons have the Finesse property; Weighted +1 Resilience (50sc to repair), +1 Initiative, +1 attack if used as Finesse, +1 damage wielder has a Strength of 15+ already. The blade has a Phantasmal Presence and when it is wielded, wispy tendrils of mist drift off it.
Estimated Value: 7,000 (Silver Crowns)
Item Source: i20™ 2026
Destroying the Item: As an item with inherent mystic nature, it is deeply bound to The Pattern – mere mundane efforts cannot destroy it. It must be melted, disintegrated, or shattered – not merely made Useless.
There is a quenching container that, when a weapon edge is quenched in it, it creates a strange wavy edge and a wavy pattern on the steel as it almost ‘crinkles’.
The dwarven smiths work exclusively with the witches & warlocks of House of Mannachaim to create the strange wavy blades, dividing the profits between them.
This style came about from a raid into the Dark Lands and returned with an alien fluid substance that was liquid but weighted and made water boil. The witches of House of Mannachaim replenish its heat every year by calling it up from the depths of the earth.
Posted on May 7, 2026 in Steel-Realms
The Smithy of Dar-Gallin is part of the dwarven Settlement of Mrallin Cheq in the highland area of Sun Stone Top within the Grand Duchy of Rhyl. The smithy is one of many at Mrallin Cheq that makes Armaments of the Steel Realms.
Here, they make the famous Mrallin Styled Weapons.