Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 9000 – 9132 The Long Summer of Elancil; Peace, prosperity, population explosion and crop bounty; Rhyl’s old bloodline feuds spring up when their common enemy is quiet. Faerie populations especially increased in size; many of the smaller faerie races are glimpsed once again outside the forests.
CY 7420 The High King assigns Balient’s Breach as a fief of the Grand Duchy of Rhyl. Rhyl re-establishes its own relations with The Hinterlands.
CY 7007 North Gate Garrison freed & the Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
CY 6909 Fall of The Grand Barony of Altair as ‘The Western Shield of Rhyl’; The Kalurians sweep across the land, killing all humanoids and undead and the ghoul infection is ended. Balient’s Breach takes its place; Refugees flee east into Rhyl.
CY 6514 The Grand Duchy of Rhyl is created by the High King, who ends the Elf-Rhylan wars in a major expansion of power and control. The elves consolidate their power in The Vinewood Forest.
CY 5980 The Lands of Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south.
The Befoulment of the Gloaming in CY 5656 creates a pause in the Lich Lord’s onslaught for both the Orrish and the Noble East. This gives the living a moment to prepare to fight the dead.
CY 5580 Fall of Dundaria in the North – Lich Lord power rises, Frostfang and winter without end spreads across the north. The Lands of Rhylan are divided into smaller kingdoms. Second Elven War of Rhylan for the great Forest of Rhyl.
CY 5690’s North Merchant City power rises in old Sea King territories, Gladnoran kingdom expands. Migration east into the ‘Lands of Rhylan’, deforestation starts and First Elven War of Rhylan begins at the edges of the forests.
The Dwarven Enclave of Ruhn-Aahn agrees to be allies of the rising Kingdom of Rhylan in CY 5219.
The “Splitting of Ser-Caynth” 5029 The Beyne River changes course south due to the landscape changes stemming from The Sundering/Bale Times instead of through it, clearing the area that would become the Vale of Meargensdale in Rhyl. The territory of Ser-Caynth becomes one of the Fiefs and Territories of the North Merchant Cities.
5000 The Sundering – Fall of the Southern Synedcia empire and the beginning of the end of the Sea King Yvaldeysean empire; Refugees flee north and east from the coast – some into the ‘Lands of Rhylan’. The Beyne River shifts course south out of Meargansdale Vale and the lords of Rhylan lose control of its tract to the North Merchant Cities.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become The Grand Duchy of Rhyl.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The Purge of Hermenna that ousted every malign master and apprentice magus along the shores of Lake Caolite in 9120 left both Rhyl-only occult orders untouched.Pine Tribes retreat north of the Beyne River/Rhyl: The people of the “Gathered Tribes” (Early History of the Pine Tribes) were forced out of Rhyl, pushed west first in CY 2331; The “Bloodhook Despair” was the era of the first calamitous times for them. Rhyl was wild then, home to many races in small numbers. The land was bountiful and few cities existed when eastward migration en masse first happened. Faerie Burghs became Wealds for protection, and the first small kingdoms arose. Then around 6500 when Dundaria fell and the consolidation of the Kingdoms of old Rhylan, another massive wave of migration came, forced consolidation and a power struggle to really begin. Logging and resource exploitation began in earnest.
CHRONICLE > Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms.
With the events of Disaster at Dwindor, it seriously decreased the Twin Counties of Dunstrands’ power and there have been fewer border and trade disputes between The Northern merchant Cities and The gRand Duchy of Rhyl.
CAMPAIGN CHRONICLE >> The North Revealed is a Living World campaign set in The Northern Hearthlands/Grand Duchy of Rhyl of the [Fantasy] Steel Realms.
‘The Breath of Madness in Rhyl’ – Recent years strange events have been labeled this. There has been a feeling of strangeness to those in the North. Small things that are inconsistent, out of balance, unsettling. Changes to crop yields, populations, sentiments, and values. All subtle and odd, and not pervasive except in that many instances in isolation and no place is out of reach.
CHRONICLE > is a Living World campaign set in Grand Duchy of Dunstrand of the [Fantasy] Steel Realms.
Time of the Short Dark: Around CY 9168 The Unholy Trio began a new campaign. Incursions were happening all across western half of The Noble East. A great convergence of powers in the Disaster at Dwindor cause Sun Stealer to manifest physically, ensuring his demise and sealing the ultimate fate of the their campaign in failure.
This territory is considered Dominion of the High King Lands means the rulers have given the Sworn Oath of High King’s Service to the High King of the Steel Realms.
Renaissance in the North: CY 7100, North Gate Pass was temporarily restored – taken from the Lich Lords. A short lived period of about 120 years saw constant fighting, but many salients push beyond the Autumn Wall, reclaiming some of Dundaria. This was short lived.
Since CY 3000, the non-elf faerie kin races begins a slow withdrawal to the heart of the forest.
The Twin River Confederacy often makes trouble between the Merchant Cities of the North and
The Grand Duchy of Rhyl.CY 9000: Battle of Giantsford in Meageransdale Vale causes havoc and devastation. Some say it was instigated under the influence of the Merchant Cities.
There are rumors Theodrose and the Chain Masters of the North were involved in consolidating the Kingdoms of old Rhylan into The Grand Duchy of Rhyl.
CHRONICLE > is a Living World campaign set in Grand Duchy of Dunstrand of the [Fantasy] Steel Realms.
CY 9174: There was a festering warren of Orrish in the foothills of eastern Ryhl – one of the last remnants from the Time of the Short Dark. It had darkling shamans, Orks, and goblins. All the orks and commanders were killed, and the goblins scattered.
In CY 9046, the Stonebreaker Company answered the call of the The Hornguard of Rhyl and the Har Cunetha of Vinewood Forest to lead a counter attack against the forces of Lord Heatherguard and collapsed the famous Heatherbrook Pass (from the Heather Reach in Fallen Dundaria). Their largest wielded massive hammers that got to work on cliffsides and collapse them on unwary Lich Lord troops.
CY 8001: Prince’s Revolt of Gladnor – Rhyl loses is trade hegemony on Lake Caolite to the Merchant Cities. Ill will is continually fostered over this.
Ancient Dragon Rulership: For many centuries in its long past, an ancient white (albino?) dragon ruled some of the surrounding lands with a fearsome appetite and breath of burning cold – until a band of brave adventurers came along strong enough to kill it. Its head is mounted over the Ducal seat in the Principality of Rhylan (the capital) and has become part of the symbol of the ducal house.