The Merchant Cities of the North and Merchant Cities of the South are both ruled by a separate council of merchant ‘prinzes’ – the heads of the most powerful families. Together they share a culture which has its roots in the ancient Sea-King Imperium and have the most expansive presence in the Trade Organizations/Institutions of the Realms. The Prinzdoms of the northern Merchant cities all follow the course of the Beyne River – the primary trade route of the North Heartlands of the Steel Realms.
Rulership/Governance: Council of Merchant ‘Prinzes’ {Integrity ***}
Population: Approx. race (%, total)
> Note: There is no official total census provided – each Prinz enclave does its own and withholds its breakdown and reports a total that is unverified by anyone else.
Their driving competition comes from their cultural inheritance from being descended from the ancient Sea King (empire). The Merchant Cities all have a central trade council in each, as well as a few trade houses that span larger areas. The cities themselves prefer competition over monopoly and enforce this with trade zones that, by policy, and strictly respected – even with Gwinn itself having the sea. The ancient game of Rauket still binds them together in competition – even if the lands are warring, they come together for this tradition. Has one of the two major installations for the Bank of the Silver Stacks. The “fashion houses” of the Merchant Cities set Fashion of the realms for the northern climes. The most popular faith in the Merchant Cities of the North is that of The Grey Way. The presence of the Theurgi Emporium mystical institution is limited to a few key cities of the northern merchant city territories.
This territory is considered Dominion of the High King Lands means the rulers have given the Sworn Oath of High King’s Service to the High King of the Steel Realms. As with all allies of and lands under the Dominion of the High King, this locale is subject to the Realms Levy.