Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

The trivial result is reflected as minimal exposure to training & education – any specific capability or knowledge automatically achieves success; A primitive body or level of capability & understanding that mostly lacks more obscure details and requires little actual experience or exact/high detail knowledge to effect an outcome. Several things can be done to improve the chance and/or degree of a positive outcome for skill checks, such as: high Attributes & contextual/situational adjustments (ex: Steady Aim, etc. for combat). Normally, penalties for any Lack of Capability have no impact.

The system uses a progressive scale that incorporates the ideas of Knowledge, quality of Positive Outcome & a target difficulty reflecting it:


i20™ Outcome/Difficulty & Knowledge Details

iCore iCore™ Outcome/Difficulty & Knowledge Details

  • Any measure of actual Proficiency grants success on Action Resolution > NO CHECK NORMALLY REQUIRED

    Result Shift = LOWER: Failed Outcome | HIGHER: Simple Outcome (Check Required)

  • No appreciable difficulty penalty.
  • If Damage is being assessed, it is the minimum amount with any adjustments applied after.