The trivial result is reflected as minimal exposure to training & education – any specific capability or knowledge automatically achieves success; A primitive body or level of capability & understanding that mostly lacks more obscure details and requires little actual experience or exact/high detail knowledge to effect an outcome. Several things can be done to improve the chance and/or degree of a positive outcome for skill checks, such as: high Attributes & contextual/situational adjustments (ex: Steady Aim, etc. for combat). Normally, penalties for any Lack of Capability have no impact.
The system uses a progressive scale that incorporates the ideas of Knowledge, quality of Positive Outcome & a target difficulty reflecting it:
Example Scope of Knowledge/Experience/Competence, Language Fluency: “Humans walk, go there, have babies.”
Result Shift = LOWER: Failed Outcome | HIGHER: Simple Outcome (Check Required)
Result Shift = LOWER: None or N/A | HIGHER: Easy Difficulty
Result Shift = LOWER: Failed Outcome | HIGHER: Simple Outcome (Check Required)