Minimal Outcome / Very Easy Difficulty & Pervasive Knowledge

The result is reflected as passing familiarity; a primitive body or level of understanding that lacks details and requires little actual experience or exact/high detail knowledge.

The system uses a progressive scale that incorporates the ideas of Knowledge, quality of Positive Outcome & a target difficulty reflecting it:


i20™ Outcome/Difficulty & Knowledge Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

iCore iCore™ Outcome/Difficulty & Knowledge Details