Diakon Gustav Reimer (character)

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Wild Weird West character

Aptitude: Kinetic =

Muscle = 4

Stamina = 5

Coordination = 4

Reactions = 4

Health = 5

Vitality = 6

Reason = 6

Sanity = 4

Willpower = 4

Charisma = 4

Intuition = 4

Perception = 6

Kinetic Powers

Traits

Skills

  • Combat: Shoot 4, Melee 2, Fend 3, Grapple 2, Propel 2
  • Craft: Mason 3
  • Lang: German 6, Lang: English 4

Equipment

Gold:

Silver:

US Dollars

War is coming in Europe – for the Prussian Empire it is destiny. America has a large population of German immigrants, and it has a growing east coast industrial base the
Germans are counting on to help produce war goods and possibly draw support away from her enemies by political support. This character’s strengths lie in financial backing, equipment, mining, and decent shooting skills.

His inclusion on a team is an exercise in governmental relations. He is not as trained an agent, coming from a mostly civilian background, but he is eager to see the wild west and how the Union handles itself.

Daikon has several industrial contacts at home and helped to start his country’s military on an industrialization path. He has access to a few prototype armaments.

Party for Wild Weird West:
Alfred Effingham
Diakon Gustav Reimer
Luan
Jim West