Tulin’s Blade

Steel Realms
Tulin’s Blade is a enchanted wide bladed heavy short sword of obvious Ducateon make with Ducateon Weathering. It possesses incredible sharpness and is engraved with Dukat runes that read “Sayed Blin” – Sacred Blade. A wide blade with its grip magically adapting to anyone holding it. It also has Ikribu’s lightning insignia on the blade. This was a well known symbol of the band “Tulin’s Squad“. Tulin received it for his long, long service to the Lord of Light – no matter his other ventures, he always returned and redeemed himself.


Knowledge/Facts About/Chronicle of [Thing]

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The famous blade that symbolizes The Gallants climb from ragged band to favored bannermen.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

It is Ducateon made and is heart forged to respond to a dragon ember whetstone (dragon scale scorched by dragon fire); the blade has a “razor honed edge”; can be sharpened using it.

Item Purpose:

Lesser Attunement (1 Essence total )

i20™ Item Details

Minimum Strength: 10, -2 Initiative
Damage is D6+1/4 & and has Armor Piercing
Razor Honed Edge: If the Dragon Ember Stone (a fire hardened dragon scale) is used as a whetstone, the next successful attack has a +1 Result Shift – the stone is reduced with each use.
Dedicated to Ikribu of the Lightbringers; for a wielder who is a Follower (any of the Unified Pantheon), it grants powers:
– Resistance to Lightning damage
– Spend any Lightbringer Blessing for +6 Lightning damage

Dragon Awaken Trigger: If it comes within 5m of a dragon or related species, it will vibrate slightly – rattling in its sheath. If the wielder sheaths it into dragon or if it is the killing blow, it does +3d6 and the sword becomes a +1 Dragon Slaying blade that radiates white lightning like glow/heat but the wielder is immune to its additional +1 damage from lightning (which it does to wielders opposed to the Church of Light after it awakens).

iCore iCore™ Item Details

+ 1 required MUS, + 1 base damage, Ikribu’s (+4/4 resist electrical effects for followers), Armor Pierce on a full hit, slow -2 initiative; Ducateon make and can use dragon ember stone. Followers of Ikribu can spend AP or blessings for +4 electrical damage or electrical protection. Razor honed edge.


Estimated Value: ? (Silver Crowns)

Item Source: i20™ OR iCore™ #YYYY

Destroying the Item: As an item with inherent mystic nature, it is deeply bound to The Pattern – mere mundane efforts cannot destroy it. It must be melted, disintegrated, or shattered – not merely made Useless.

Uncommon Knowledge / Average Difficulty

The blade was also known as “Wyrms Tooth” when it was first made. It gained its most recent name from its last famous holder – Tulin’s Blade.

Dunstrand Rising Living World CAMPAIGN CHRONICLE >> Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms.

The Gallants…Possessed by: Flowers, then Mary of the Gallants

Rare Knowledge / Very Hard Difficulty

The sharpening works with egg scales too. Lizardfolk and Troglodytes wielding it can use their own blood (1 damage) instead of a dragon scale.

Chronicled by the Lizardfolk of the Hoolip Coast and stored in the Companions Library

North Revealed CAMPAIGN CHRONICLE >> The North Revealed is a Living World campaign set in The Northern Hearthlands/Grand Duchy of Rhyl of the [Fantasy] Steel Realms.

The blade was slated to be destroyed by the dragon Na’grindl the Green as per her ‘deal’ with The Gallants in exchange for something she provided. The Disaster at Dwindor ended the dragon’s current incarnation, leaving the blade in the space she claimed as her lair when she was among the folk. The Lizardfolk of Helca of the Hweran Clan were left on their own.

The Hweran Clan of Lizardfolk to take advantage of the increased their stability and power they gained in the Disaster at Dwindor. They decided to get rid of Tulin’s Blade that might drive the spirit of the Green One away, and took it to reunite it with the descendants of The Gallants (as they saw it); They went to the druids of Pranin Moorswood to seek their advice. Baring their influence, they planned to simply sink it in the deepest place in Sabin Bay. The druids scried Asil, and noted Urkuz – one of the folk, fostered by him, among his crew. This seemed a sign to the Lizardfolk. It was known that the dragon of Rhyl left long ago, so the blade would pose no threat. This meant following the trail of one of their kin who was taken by Asil. They decided to find colonies and allies to transfer the blade to the north.

  1. The first step was to move it to The Saelish – to their brethren at Ghur-ahn, Home of the Blacktails.
  2. Next, druids of Pranin get them in touch with the halflings of Loamwold. In echange for unknown promises, they transport it to The Grand Barony of Fandelok.
  3. It is taken through the north edge of the Fhayl Forest and to Lhumei Clan of Lizardfolk in the Bleak Swamp.
  4. They take a token the halflings left to the halflings of The Grey Woods. From there it moves north, up the _ River.

Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Tulins Blade, when it was made, it was quenched in dragons blood. If it is ever exposed to dragon blood again, it will “awaken” and become deadly inimical to them. If it comes within 1m of a dragon or related species, it will vibrate slightly – rattling in its sheath.

Other Materials

Realm's Aptitude Powers: Divine, Occult, and Psychic