CHRONICLE > The North Revealed is a Living World campaign set in The Northern Hearthlands of the [Fantasy] Steel Realms. The Heartland Spark has re-shaped the realm and new opportunity beckons the brave and bold to the north. Brought together by circumstance, bound by camaraderie, finding fortune in the conflict of the northlands…
North Revealed Baggage Train Characters
Taking Time Off In-Game for Character Development: The initial group is comprised for 10+ characters in order for the baggage train to have a few extra characters to facilitate this. The proliferation of a bunch of one shot and hanging plot characters is not going to be allowed. IF a player decides they need to have their character take some time off to learn, study, research, etc. then they will use one of the baggage train characters. The baggage train characters left over from the initial PC picks will be assigned logistical skills to support the baggage train. A new character will be made if there are none left.
‘The Foundlings’ refers to the original PCs brought out of the Dunstrand Rising campaign setting into the north setting of the new campaign by the PC Asil. They all have Godsbrand of Elancil & Sun Stealer.
All off-world are creatures from the The Gohrmliht Imperium. These would have Imperium Accelerata (Step 1) .
Binnu-Burr, the Eorthna of the Imperium empath that had to be re-awakened
Msg to ALL players: The basics of your character concept are done – superficial ideas and basic race and class (at least narrowed to a couple choices in a few cases). The next phase is the fleshing out of deeper aspects, concepts and back story. You have 2 options at this point. 1) I’ll present you with enough information for you to finish out the character with nearly complete freedom and agency using standard rules with any exceptions already noted in what you’ve discussed with me so far. Or 2) You can let the GM flesh out the character using the more deeply integrated character concepts and options beyond std. rules. This always nets the character more capabilities but a few more roleplaying and interaction restrictions. Which approach would you like?
ACTUALLY (as i push my glasses up the bridge of my nose in my best Athol voice), #2 is easiest for me since i already have the concept hooks and plot points for campaign characters.
Summary of PC starting adjustments: