Group Concordance

[ Feature Impact ] > Positive
Cost: 1 Essence for Attunement & flat CP cost = MeasureReq/Limit: Group Membership

Members (players) of a group can bind themselves together to share and even accumulate benefits as a group. Even when the player/character is absent from play, they can contribute to the success of the group. The set of characters all having the same Shared Bond forms a community which gives support, direction, and purpose to their immediate actions. In addition to the Code of Conduct behind the Shared Bond, there is a set of guidelines for dealing with group operations. Additionally, there is an opportunity for the advantages of Group Leadership to be applied when the group is together, and can enhance Team Tactics. The members of the group decide how benefits will be used.

Measures of Group Concord

  1. Group Operation: [-1 CP] The range at which one group can physically assist or interoperate with is extended.
  2. Group Assist: [-2 CP] When absent, the Player Character’s presence is still felt. Their memory is inspiring to the extent that they can Bolster (turn a Simple into a Major outcome) one result during a single session of play.
  3. Group Remit: [-3 CP] A reservoir of Character Weaves that can be used by any character in the group. Whenever EVERYONE in a group with this measure gains a weave, a group assist is gained. The group can accumulate no more than the total group membership.
Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.