Taelin (character; v i4)

Character - Taelin Mar Shaldis

Character – Taelin Mar Shaldis

Son of Shaldis – his father Shaldis was an Elf from the Pale Plains, and his Human mother, Leanna Lintroth, was from Poelitz (I believe).

Presence
Description: (Size = 11) Pale creamy white skin, white body hair, very bright and piercing solid deep purple eyes, Elven ears, thick lush flowing long white hair that I occasionally dye all sorts of colors, based on moods and whims. but also especially to keep camouflaged. Light glow from Radiance Bond.

Woven or braided in hair feathers of all sorts and colors, flowers, and/or garlands of leaves and vines, whatever can be found according to whim, though feathers are a pretty sure thing. Parents taught him and his brother how to do this so they could be more bonded to the natural world around us.

When at rest, he has pierced elven ears with many smaller earrings throughout the tops and middle of both ears and his favorites are two big hoop earnings for his lobes that were a gift from his parents years ago (no real value, just sentimental value); when “at risk”, the glittering bands are replaced with wwoden plugs to reduce reflecting light and noise.

Equipment
8pt Small Heavy Bow he gained while in the Darklands.

Leather – Fandelkrayne 7/72

Medium Shield 36/120

Gravewald’s Ax – Once wielded by Taer Oshman and Seconds. Requirements: STR 4, RCT 3. Common Effects: +1 CS vs.Orrish (all actions). Once the wielder is attuned, any attempt by an Ork to track him suffer a -4 CS to its check. Aura: None Bound Effects: If a preferred weapon, it gets an additional +1 CS vs. Orrish Value 50,000. AM 4, base dmg = 11, – 2 init (slower); pulverizing (x2 damage vs shields, armor, materials). These are from the scores of axes blessed by an elven priestess of Gaia who imbued the axes with special powers against the Orrish from the Tale of Gravewald’s Courage. It is a nondescript axe, with no distinguishing marks upon it except the soft blueish tint to the steel and a single inscribed leaf symbol with becomes barely visible when it strikes a target of Orrish blood. It is known to home in on those of said blood, and be lighter than normal. (Carried by Taelin).

Ork Hater – Broken Scimitar (Equals Dagger: 2AM, Damage 4, Familiarity Swords OR Blades to use) from Black Omen Hall – Fiend of Desire 9CHA: it guides the hand who wields. +1 CS vs Orrish, and +1 additional point of damage to Orrish per round per wound. Negates unadaptive grip. Spend 1 CHA to prevent a disarm maneuver (?) against wielder. 1 CHA to force opponent to reroll a death blow. (Carried by Taelin).

+1 Ring of Evade, from Black Omen Hall (Carried by Taelin).

Satchel of Mog: ENC=8; hold 30 books; +4 resist damage; 1/week restores mana = RSN of the bearer. (Carried by Taelin)

10 books of the past annals of Band of Crows/Brave Companions/Gide’s Gallants/The Gallants/The Gallantine Order of Dunstrand, covering the earliest incarnations and times (carried by Taelin in the Satchel of Mog)

*Will Sacrifice to Merkaine:* Slim Sword of Ogre Slaying:Slim Sword from Gwinnish encampment Rauket game award: Slim Sword (-1 STR/RCT so poise at 5 RCT, -1 AM for 3AM, and +1 base damage (10); 8500 sliver value – PREFERRED WEAPON; Caught in powerful sentient magic staff explosion (imbues weapons with Aura 2), durable and double HP as long as they are wielded by tied owner (Taelin), favored prey: Ogres (+1); Ego Drain (any powers activated by essence cost double!) – Trying to put aside the blade to triggers essence powers will result in a battle of wills.

*Will Sacrifice to Merkaine:* Bow of Ogre Slaying: Was Silvas’ from another world. Caught in powerful sentient magic staff explosion (imbues weapons with Aura 2), durable and double HP as long as they are wielded by tied owner (Taelin), favored prey: Ogres (+1); Ego Drain (any powers activated by essence cost double!) – Trying to put aside the blade to triggers essence powers will result in a battle of wills. AM = 2 load/1 fire; 13 base damage (was 14, replaced strings with material from Steel Realms and lost some pull power), range 100, mus 5 rct 4. Repair -4 (only -2 with craft) > [1cp] Preferred Weapon

Bannermen’s Bundle:2 sets work clothes, 1 tabbard, 2 belts, mess kit, hard bots, lamp, 2 oil flasks (sealed), fire-making tools, 2 torches, coil of 20m rope, 1 weeks hard rations, satchel with 2 days good food, watered wine skin, 1 crude map of Dunstrand, rough bedroll, tent, flimsy pole w/pennon – Money, I guess from the group pool, since I have none written down.

Healing Kit: +1 Med: Basic Check, 20 1pt salve ; 10 pts burn balm