Klaus (character)

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Names: Klaus
Player: William Altman
Created: 2009 concept – became Visha Relad
System(s): Incarna 2.1
Locations: Gladnor-Steel Realms(current)
Status: Alive and well
Concept: Box man, scum

Aptitude: Kinetic 4

Attributes

CRD 6

RSP 2

HEA 4

VIT 4

MUS 4

STA 4

CHA 8

WPR 6

INT 6

PER 6

REA 5

SAN 1

App

Traits

Danger Sense, Equipment, Good Luck, Phobia: Ghosts, Kinetic Faculty 1,
Toughness 1, Upbringing: ___

Skills

Rogue: Security: ID & Disarm 1, Security: Open Locks 3, streetwise 1,
Persuasion 2

Athletics: Jumping 1, Climbing 1

Combat: Evasion 1, Grapple 1, Melee 1

Combat

Familiarity: Knives & daggers

Size = 10; Health 4*10 = 40 + 4=44

Background

Klaus had a shit life. Sure he was good as a box man, but no one ever gave him the time of day. He was new in town and an outsider with no real credit to his name. It made getting jobs difficult to say the least. In a tavern drinking down his last two bits he heard a drunken sot spinning yarns. The guy, Tirgis, a.k.a. the ‘Nighthawk of Karolak’ was ten years older than Klaus, but he was a box man too. Also just like Klaus he wasn’t from around here either. Some of the stories even Klaus had heard of, who hadn’t heard of some of these heists, but the details this guy knew, he was there, he had to be. This guy was the genuine article, the real thing with fingers that could work their their way around a lock better than a whore’s tongue could… *ahem*.

Envious? Yeah, not really a seed either, for Klaus it was a full grown tree ready to play the tripping root and low hanging branch. That’s when the idea struck Klaus. He kissed up to the guy and wormed as many details of the few heists he could out of his sorry, drunken ass that night. Then he helped him to bed. Shame the guy was so drunken or so trusting.

The next morning the staff found him with a throat slit and a blood trail leading to an open window. Of course Klaus left by the fornt door so no one really suspected him, but now he had a better purse, some real tools, and some stories to back up his new “reputation”.

Klaus has intimate details of some notable heists for the last 5 years, but they’re all second hand. He uses these to pimp himself, selling him as the guy that did them, of course he’s had a turn of bad luck recently, which explains why he’s “slumming it”. Of course, he didn’t commit a one, and people who know solid details about them may suspect it; however, Klaus’s knowledge of the crimes is intricate enough that he can get past surface investigations. After all, who else would know these details. Never mind that the Earl’s jeweled hat was stolen 5 years ago, clearly who ever you heard that from got it wrong, I know as I was there, let me tell you about it.

Character Concept

Archtype Kit: Rogue (though I may switch to Generalist as its easily comparable, and arguably better)

Primary Attribute: Muscle or Coordination (Undecided)

Primary Skill Group: Gadgetry

Klaus is the iconic Boxman with a silver tongue. His goal is just
profit and the next big score to add another notch to his belt.

He talks good and he really knows his way around a lock, but he’s totally not a combat asset. Very slow on his reflexes and not always all there.
Seems to always be looking for a chance to show off or prove himself in terms of being a thief, not like he hasn’t dozens of times in the past. Otherwise he clearly prefers to talk is way into and out of situations. He doesn’t have the flareful smirk of roguish charm, but he’s definitely got charm.

He knows his shit, and he’s not afraid to talk about it or his past heists.
He’s smart enough to plan out heists and good enough to pull them off, but he is a slight bit addled in the head which leads to some odd choices now and then, even mistakes that only an amateur would make. Probably got hit on the head for is trouble too many times.

Focus on his boxman and persuasion skills and find (more) fame through such, looking for that one heist that will forever be remembered. But if all he gets is survival and a bit of fame on the side he’ll be fine.