A druid is a servant to nature. They seek to nurture, defend, and live in harmony with it. They are a symbol and seek to teach others how to do this. They do NOT seek to tear down civilized edifices, only to educate and and find a balance so that the higher orders my thrive and flourish WITH the lower orders instead of at their expense. When they gain their Circle of the Land, they go through the Rite of Land Bonding.
Universal for all classes: Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.
LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.
They come from the Mystic Traditions of Inspiration or Spark. This class uses Adjuration type castings for determining Casting Constraints. With Conviction, this class can use Divine Connexion to call on small intercessions and counters.
The character kills a target in a manner proscribed by a Ritual in order to …
Requirements: The victim must be sentient, and have Essence. Alignment: Non-Good only. This can only be done 1/Long Rest.