[Base] d20 Barbarian Class Variant

These materials represent the Incarna i20™ approach based on d20 use.

ONLY Applicable to the i20 Variant

Barbarian is a cultural moniker. IT DOES NOT SIMPLY MEAN IGNORANT BRUTE. It is a way of life living close to and with the environment, tapping consciously or unconsciously into anima sources to empower warrior of great vitality and spirit.

Character Changes

Read the Incarna d20 Variant rule summary.

  • Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.
  • Story Emphasis: It is strongly suggested that all characters have some story for the important elements of their characters.

LEVEL-UP: Standard i20 Level up is by campaign milestone. GMs can implement other methods or, of course, by fiat at any time. Characters should be aware of limits imposed by Experiences (such as Improvement Limits). Multiclassing follows standard Incarna d20 multi-class parameters.


Primary Aptitude(s): Kinetic (Path of the Berserker).

Magic/Spell Changes

[d20-summary-magic-changes]

Class Changes

  1. All barbarians mental threshold to the spirit realms is lower, in order to channel their powers. Starting Sanity is 10.
  2. Tasha’s Cauldron: NOTHING
  3. Xanathar’s Guide: Ancestral Guardian path
Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.