Story Emphasis: It is strongly suggested that all characters have some story for the important elements of their characters.
Universal for all classes: Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.
Primary Aptitude(s): Kinetic (Way of the Open Fist) – The monk is a monastic, aesthetic order… though they can venerate a faith.
LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.
They come from the Mystic Tradition of The Spark.