The character Quickstart provides assistance with creating the basics of a character in a step-by-step manner.
A step by step story of the player Julia building her character named "Morgan Ironwolf" in the seting of The Steel Realms.
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Which Character Progression to Use
The core mechanics are just that – mechanics. Character creation and development have no hard parameters other than what the GM requires and enforces. Progression Frameworks provide limits around what characters can start with, how they are generated, beginning character points and how they may spend them, and maximum starting levels of facets. The official (GMS) frameworks include: Best Practices, Core Practices and Open Practices. Document in a gaming contract!
While the core mechanics dealt with the mechanics of characters themselves, it dealt little with their creation process and in-game issues. The open-ended mechanics allows beginning characters to start of very powerful. This is good for the players, but it also leaves less room for character development, and forces the GM to start off by pitting the players against enemies of the same power. Players new to the game are handicapped by a lack of familiarity with the system and are easily dispatched by a competent GM. By limiting the starting power of new characters, you also have more opportunities to role-play the advancement of the characters (faith follower status, etc.) and incorporate this into the campaign. This enhances the sense of realism and the connection between player and the character.
Ultimately its up to the party and GM to achieve game balance in choosing the right mechanic to stick to, content and style. You can have characters with a level 6 starting skill, in skills which do not over balance \the game (perhaps Lore or Science – flavor skills for character envisioning, but not fighting or overcoming most direct obstacles) and still be “Best Practice” in content. An “Open Practice” may be where all characters have a ‘average’ (level 4) chance on their starting attributes and skills – but leave the top levels undeveloped.
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Although any method supported by the game can be used, the even opportunity of using the Point Buy method is preferred, as it reduces the impact of luck, stat mongering and even potential or question of cheating. GMs can use any method they choose, but the Aspect Adjustments from nation/culture, background, racial, and upbringing experiences are all better balanced around a Point Buy approach.
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