The character Quickstart provides assistance with creating the basics of a character in a step-by-step manner.
Creating New Features/Effects: All users (especially GMs) are encouraged to develop other creation options and methods for use in their own games. All materials should be built with the documented Incarna Game Design elements.Group Needs: Players should be aware of the other PCs in the group and their outlooks and codes in order to make a character that best fits in with them and to reduce overlap in character abilities so each PC has a better chance to display their unique characteristics. Participating in guidelines used in a Game Group for character creation can be very effective. It is good to consider what your group needs (missing capabilities for succeeding in their journey), but that should not be the driving force of the creative and personal experience of coming up with a character concept.
Group Fit: It is not up to GM to make your character fit in the group. The GM can help with the back story and to get them into the game. If your character’s behavior or Code of Conduct does not fit with the rest of the group or clashes with ideas in the setting and you built them that way, then it’s not up to the other players or game master to accommodate you by contriving reasons why your character would not be negatively impacted. If you want to play a character that is going to force other players’ characters to look the other way, or compromise their own ideals, then you should expect to have to justify it, and or live with the consequences. Disruptive characters may be very short lived as other players refuse to support or protect them in their activities, or even actively attack them to save themselves from the liability.
Character Chronicle Allowed
Best Practice
Setting Limits
– species
– backgrounds
– Vocation/Class