Duster – PC for Strombringer

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Name: __________ AKA: Duster Body Frame: Medium – Weight: 136 Height 5’ 6” Age: 25 Background: Ranger of the Waste Archetype: Warrior / Ranger Sanity: 85% Nationality: Weeping Waste Barbarian

Str: 18
Con: 19
Siz: 10
Int: 14
Pow: 15
Dex: 17
Chr: 13
Physical Beauty = 16
Hit Points: 19
Major Wounds:10
Armor: Good Barbarian 1d10

Traits
Absolute Direction – You always know which direction you are going in and can unerringly retrace your path over the last month.
Keen Senses – Your senses are sharper than normal. You mast take this merit for each sense you wish to have affected (sight, hearing, taste/smell). You are +5% to any perception skill involving that sense and double your critical and special percentages.
Light Sleeper – You can wake up almost immediately when disturbed and take no penalties during the first rounds of action. You may also receive Perception rolls while asleep.
Sixth Sense – You are almost magically sensitive to your surroundings. You get a Pow x 2% chance to react to danger instead of being surprised. Ambushes can still affect you but decrease the number of rounds that the surprise lasts by 1 round.

Skills
Class: Warrior / Ranger

Agility Bonus: (+14%)
Climb: 40%*
Jump: 50%*
Dodge: 35%*
Ride: 81%
Soak: 35%

Communication Bonus: (+06%)
Persuade: 10%

Knowledge Bonus: (+04%)
Craft – Bowyer: 35%
Craft – Fletcher: 35%
First Aid: 50%*
Plant Lore: 30%
Land Navigation: 45%*
Speak Mong 60%
Speak / Read Write Common 40% *

Manipulation Bonus: (+17%)
Set Trap: 50%

Perception Bonus: (+05%)
Listen: 35%
Scent: 10%
Spot: 35%
Taste: 10%
Track: 50%

Stealth Bonus: (+07%)
Ambush: 50%
Move Quietly: 35%
Hide: 10%

Attack Bonus: (+17%)
Parry Bonus: (+14%)

Weapon Skills and Damage with Str Bonus
Hatchet 50% / 50% 2d6+1
Thrown Axe 40% / -% 1d8+1d4+2
Target Shield – / 40% 2d6
Sea Ax 35% / 35%* 3d6+2
Battle Ax 45% / 45%* 1d8+1d6+2
Desert Bow 35% – * 1d10+1d4+2
Head Butt 30% -* 1d6+1d4
Kick 30% -* 2d6
Dagger 25% / 25%* 1d6+1d4+2

Equipment:

Good Cloak
Good Riding boots
(1) Sea Ax
Hunters Outfit
(1) Dagger
Back Pack
2 Water Skins
Tent
(2) torches
Provisions for 1 week
(1) Battle Ax
(1) Good Thrown Ax
(1) Target Shield
Trained Cavalry Mong Pony
Saddle, Bit and Bridle.
Desert Bow with 2 quivers
Suite of Good Barbarian 1d10 protection

Special Equipment:
Good Hatchet (Doubles as thrown ax) Gets a +5% to attack which applies to thrown and melee.
Good Barbarian Armor Perfectly fitted. Only a -15% to Agility and Stealth Skills. Stops 1d10 damage
Good Battle Ax has a Con:15 and gives a +5% To Attack and Parry and does a total damage of 1d10+1d6+2 (This includes Strength bonus)
Magic
Water Elemental – Bargain will create water for Duster until he expires in which the elemental is freed from the bargain – Never ending supply of clean water. Automatically will purify if poisons if are put into the skin. (Duster does not understand the nature of magic he only knows a shaman gave him the magical canteen as a reward for helping him)

AKA: Duster
Background: You were born to River Hawk Tribe within the Weeping Wastes. You would have been perfectly happy never to step foot away from your lands but the Pan Tagians changed that forever. The pirates attacked your village and either killed or took most of your tribe mates. You returned from your vision quest only to be faced with the horror of left by slavers. Your daughter and wife were butchered like cattle and the guts spread across a great wheel of chaos.

From that moment on each Pan Tagian you kill is tattooed on your arm with a story of how they died. Every five years you travel back to your homeland to get the tattoo’s updated with your ever growing story.

Up to date – You are driven to fight Pan Tagians and your latest job offer promises that you would be able to fulfill that goal. Apparently the many of the important chieftains and captains have been under the Pan Tagian Pirates attack and are planning to stop their increasing sea reaving. You have been hired by Captain Juugar of Sunbridge a Baron within the Purple Towns to be an agent of their vengeance.

Religion: None you don’t believe in the Gods of Chaos or Law. However, you respect the spirits of nature and sometimes go into various Elemental Temples to receive guidance from their shaman (Priests)

Code of Honor:
Mong – Warriors Code.