Craftwork: Fiber/Textile

All crafting and artisanry using this skill follows the typical Tradecraft Practices (including Specialization). Craftwork uses some form of Utility (Toolkits and Work Stations) to fabricate items. This skill practice has a specific Vocational/Trade/Craft Toolkit associated with it to create and maintain related processes, products, and items that reflects the technology level and environmental & cultural norms of the setting.

ALL SKILLS ARE BOUND BY A CHARACTER'S Frame of Reference EXPERIENCE.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map


i20™ – This Feature has a corresponding d20 Skill/Kit expression.

iCore iCore™ Skill Details


Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.

Clothier