Kurt Parol (character; Dead – Krendel)

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Names: Kurt Parol
Player: Kelly Berger
Created: 5/2013
System(s): Krendel Beta – Mage Test
Locations: KRendel
Status: play test
Concept: water mage

Kurt decided that the easiest way to get known was to engage in combat int he “great aerna”.

Tactics: He has a waist belt with small boxes of live insects he has studied – he uses these as a focus for granting his companions the species trait imprints before combat
(those these are ritualized and take lots of time before hand)

battle for hard carapace; praying mantis for speed; spider for crazy climbing ability and web spinning; wasp, bee or whatever for sting; tiger or large animal for bite;
bear, tiger, or wolverine – something for claws; elephant for tusks; scorpion for tail/sting as well

Desc: Human male, brown hair, brown eyes

Background: Sorcerer

Motivation: Order

Temptation: ?

XP: 5, 40 (campaign level); left over =2

Agility 2, Charisma 2, Intellect 3+1=4, Physique 2, Willpower 2

Size = 8; HEALTh = 8+3 = 11

STRENGTH 2

Assurance 3, Deceit 1, Obfuscation 1, Refleces 3, Resilience 1, Resolve 2

POWER POOL: 2+4=6

Power Well 2

Free Actions 2

Traits

Gifted Intellect (-2; +1 Intellect)

Skills

Academics 4, Acrobatics 3, Awareness 3, Intuition 3, Melee 2, Mysticism 4, Nature 1 (bugs!), Projectile 3, Reflection 2 (use for “centering”), Science 2

Powers

10+1 for humna = 11

Determination

MEntal Power Pool

Attunement: Blood, Randiance, Water opposed/vs. Fire, shadow, Fortune

Water Charm

Glacial Guard

Rime Fang + SIGNATURE SPELL

Touch of forst

Blood Charm

Shapers Clay

Sewing the Flesh

Imprint Species (trait)

References

Updated magic powers: ARCANE METHOD; Water Powers;
Blood Powers; WEAVE


TOOK: Hand axe, half leather, self bow and 20 broadhead arrows

Bugs found in arena: beetle (3pt natural armor), cricket (jumping)

The following equipment shall be made available to your characters:

Armor

Leather Half Suit (enough for 1 for each character)

Composite Chitin Half Suit x 2

Shell Full Suit x 1

Weapons

Hand Axe x 1

Battle Axe x 2

Dagger x 1

Short Sword x 2

Broad Sword x 1

Bastard Sword x 1

Light Flail x 1

Heavy Flail x 1

Long Flail x 1

War Flail x 1

Heavy Mace x 1

War Mace x 1

Maul x 1

Long Spear x 2

Glaive x 1

Halberd x 1

Wooden Buckler x 2

Wooden Shield x 2

Self Bow x 1

Recurve Bow x 1

Broad Head Arrows x 20

Throwing Dagger x 3

Throwing Axe x 3

Throwing Hammer x 3

Javelin x 6

Other

Wand for Sorcery

I will let you choose what you want and otherwise divide stuff up. The bows are only available so that folks can test projectiles; don’t shoot them into the crowd.


ADVENTURE: The Arena!!! Third round = had to fight companions. Larry’s character lived – Kurt did not.