Made to Order: All items are made to order. There is a waiting list for them, most of the time it is years unless a ransom is paid. Wearable items are all fitted. Small items can be encased (but are not see-through), treating them as a minor Glassteel Glaze. This is mostly for aesthetic reasons, not to make an item more resilient.
One-Way Wear: The exterior gets marred over time. It generally cannot be repaired except in the deepest mines of Ducateon smiths.
No Perception Penalty with helms.
iCore [specific] Requirements: / Cost _ CP/_ Essence
iCore Text
Item Powers (common and Attuned) can be found under Common Knowledge tab.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
There was another mine source in the Fallen East. The Orrish have tried to mine it, but have not possessed the tools to do so for a long time.
Some weapons and armor trapped in the Frost-Melded Icescapes of the grand Duchy of Rhyl in the north heartlands have been found to have the Glassteel ‘Glazed’ effect upon them. Scholars and treasure seekers watch and wait for these items to be cleared of frost as the icescape melts.