Rogu

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Player: Arabus Grenier
Barbarian 1st Level Exandria[ setting. Point buy
Background: Sometime assistant/apprentice to Thorne Ironhammer, Frequent patron of Agnes the Alewife. Outlander Background.
Mannerisms: Grumpy and standoffish unless he is drinking, then he is boisterous and excited about any challenge or venture.

  • Origin: Homesteader
  • Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
  • Ideal: Nature. The natural world is more important than all the constructs of civilization. (Neutral)
  • Bond: An injury to the unspoiled wilderness of my home is an injury to me.
  • Flaw: I am too enamored of ale, wine, and other intoxicants.

Description: Rogu is a Dwarf, male, age:26, #230, 5’3″, right handed, well tanned/weathered skin, grey/blonde hair, hazel eyes. Size: Medium; Movement: = 25′

Strength: 14
Dexterity: 14
Constitution: 17
Intelligence: 8
Wisdom: 13
Charisma: 8

Proficiency: +2 Bonus @1st

Skills: Athletics, Survival [background],  Perception, Nature [class]

Weapons: (not improvised) Simple, Martial

Armor: Light, Medium,  + Shields

Abilities/Saves: Strength, Constitution

Tools: Flute [Background], Smiths tools [Racial]

Languages: Common, Dwarven, Sylvan [Background]

Features/Feats

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense

While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Combat

Health/Hit Points: 12 +3=+1 = 16

Armor Class: unarmored + shield) 10 +3 [con] +2 [dex] +2 [Shield] = 17

Tactics: Other people should move, they are squishier than me.

Equipment

Warhammer, two handaxes, four javelins

A staff, a hunting trap, Bear claw necklace, a set of traveler’s clothes, Explorers Pack, 10gp