Dunstrandian Citizen of Gladnor

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Cultural Experience of Dunstrand is one of the Cultural Experiences of the Steel Realms. The people of Dunstrand are hard-working and known for their quickness of wit and reactions both. The people have a great love of conversation of all kinds, seeking out news and knowledge from all around their lands and surroundings.

The … Citizen of Gladnor is part of the Kingdom of Gladnor and owes fealty to the High King of the Steel Realms ultimately, in addition to their direct liege or liegewoman of Dunstrandian Citizen of Gladnor .

Unless a specific alternative is provided, Commoners of the Noble East coming of age in/from this Experience will shape their perspective to the Cultural Experience of Dunstrand. A group of characters can form a shared Cultural Bond.

Realm's Aptitude Powers: Divine, Occult, and Psychic
Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

Common Names: Alain, Stellanl, Todd; Iferra, Melani/Meleni, Dalcia

Human: This regional experience is limited to humans (Faelen). A member of the Riverdans population is exempt from this – they have their own experience.
Social Standing % Population
Outcast 0-4 Outcasts are always living at the urban fringe – slums, etc. A few flee to the countryside.
Least 5-18
Lower 19-40
Average 41-85 DC 15 CHA check for Primary Education (PC’s)
Upper 86-95 DC 10 CHA check for Primary Education (PC’s)
Privileged 96-99 DC 5 CHA check for Primary Education (PC’s)
Elite 100 Primary Education (PC’s)
These replace the standard Human Trait “Ability Score Increase”.

General Background Restrictions: None (possible limitation by Social Status)

Mystical Influences: The famous Malorian Prohibitions govern the use of the mystical arts within the boundaries of the Grand Duchy of Dunstrand.

Realm's Aptitude Powers: Divine, Occult, and Psychic