Sorin Nakasr (“Brother Eulogy”; character)

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Sorin Nakasr Status: CY 9168

Wizard (Necromancer 4th of House Narcosa)/Cleric (Grave Domain 1st; Djerduth – god of death – The Vanishing Ardent order)

Description: Sorin Nakasr is a once human, Sangire.

Equipment

You are initially so recent a member that you are not given some of the specialized items of the order that someone of your rank may warrant. That said, you have accumulated and warranted some consideration. You have your holy symbol of Djerduth that you display prominently. You have a riding horse and tack, saddle bags and a one man tent.

The order supplies you with 3 healing potions.

You inscribed 3 blood spell scrolls (only you can use them, adds +1 to the save DC/attack) while a thrall of the vampire:
1) Mage Armor (+1 additional AC)
2) Aganazzers Scorcher
3) Sleep (maximum as 1st level slot)

Your sire helped you to craft a set of Blood gloves of Wizardry ( Proficiency Bonus per Short Rest to attempt a cantrip unknown). These are red gloves that appear to have vein like structure on them. A human sacrifice was needed in their construction and Essence to bind them. The blood fetters only work for Sorin and grant +1 spell save DC/Attack for cantrips that he knows, not any he attempts outside of that using the gloves. There is a faint aura of evil on them if detected for.

Additionally, you have a Dagger +1 (+1 attack, damage, initiative) that was an ancient dagger from a northern (Dundarian) family passed to you by your blood sire. 1/Day it can be called upon (grasped and willed with a triggering thought) to provide the effects of the Resistance cantrip – cold only – as a Reaction.

History

– Took the place of Krespar Dubrov

Belnak was once a Necromancer of House Narcosa in CY 9118. He served as a healer and good-will ambassador of the order. He was sent to Northgate Garrison to help fight against the Lich Lords armies seeking to break through there in 9124. On the road, he helped to track a vampire that has escaped over the hills into the edge of the Duchy of Rhyl. The vampire had taken a pregnant woman named Helen captive. By the time it was tracked to its lair, it was too late. She was spared until she gave birth. Belnak took the Sangire away, back to his order and beyond, to protect him from the influence of the his fathers sire who it was determined to be a vampire named “Olevek”… a servant to Blood Eye (Lord of the Winter Host), Lich Lord of the north. Hidden away, his father taught him the wizardly art of Necromancy in secret in the brewing capital of the heartlands Ruary. But always there was a fear of his blood bound grand sire finding him and binding him as a thrall to the lich lords. Something terrible happened only a few months ago. Sorin sensed his grand sire had found him. Other undead were known to be breaking the fetters of their Lich Lord master tied to something happening in Dunstrand and the far north. His father died while taking out the vampire grand sire. He was forever free, but had no protector any more and still bound to his blood drinking hunger.

A Legacy of the Order: Sorin went to the order that his father came from – House Narcosa. They accepted him, as his father believed they might. They hastily confirmed he was well versed already in their ways. They started him upon a hastily introduced path to the power of Djurduth, the “god” of death, as The Vanishing Ardent. Their hope is that the binding of the death god will allow him to better resist and gain some other worldly credentials to those dealing with him (it is known that the god and Lich Lords are diametrically opposed – maybe this association will help prevent others from outright killing him).

A Path Forward: Sorin Nakasr is sent by the Narcosa Order to the Companions Library – where he is to meet a member of House Malor – the Ducal Wizards of Dunstrand – and follow up on what happened to Talisen “Red Sleeves”.

Another member of their order was sent a year or so ago to the Grand Duchy of Dunstrand to work with House Malor as a sort of “exchange student”. This Talisen “Red Sleeves” was known to have died. The order wants a more detailed account of how he died before they put the matter to rest. They contact House Malor once again, and you are sent to a place known as The Companions Library in a small dirty town named Braddon Bog. Greyman Altidge is the apprentice of House Malor that welcomes you. He casts some spells of divination upon you and asks you questions based on the letter of introduction that was sent with you. The apprentice seems both repulsed and interested in you, and reluctantly accepts you. “Do not reveal your nature to anyone!” he says. “I can only say that House Malor accepts you to travel within the duchy. You are not an affiliate, member, or ally as of now… this may change. But you have our blessing to use your magics in self defense and for discovery.” There you also meet scribes, academics, and librarians of all sorts. You are offered some notes from his friends who took it upon themselves to make journals of their travels. It takes you several days, most of which time you are ignored.

What Dreams May Come: You begin to have dreams. Dreams of the death of Red Sleeves. You sense something unfinished. You pray and search your thoughts for the source of them. After a couple nights of disturbed sleep and prayers you seem to get an answer. “I know this creature you have found bond with – Djerduth. I am tied to the cycle that is broken. There is much that remains to continue to restore it and he. The legacy unfulfilled of the blood line calling themselves The Gallantine now is calling. If you wish to make a future where there are less of your kind, you should seek them out and bind to them. It is a risk, your nature is twisted, and they have little reason to trust it… but if you wish to ensure others of your kind might continue to be taken in with the demise of some of the Lich Lords cold embrace, then that is where you should go. I will guide you to them if you so wish. This is all i can say.” It is definitely not your god – he is distant at best, greatly diminished in power and chained by the Lich Lords, it is not the burning voice of your dead grand sire or his masters… there is no hunger that goes with it.

A conversation Overheard: One day in one of the town’s taverns you overhear a conversation. Its the dirtiest tavern – one you prefer to frequent because no one pays attention to you. The visiting scholars never come here. You overhear a group of heavily armed (they ae trying to conceal it, but you know the body is not shaped like that under their robes) men searching for the adventuring group Red Sleeves once belonged to. They are trying to keep it hushed, but one of them is a dwarf that gets rambunctious before he can be taken outside and his temper silenced. The group is connected to Mizras, and you get the feeling they are looking to do harm to Red Sleeve’s companions – not deliver a message as they say.

Follow the Dream: That night, as you ponder if you should tell Greyman Altidge about the group, your dreams are very vivid and you decide to follow them, leaving in the middle of the night. A voice calls to you as if on a breeze and you set out. You use the last of your money to go over a hundred miles to a place called Torrelson’s Ford in the Barony of Crestwold. From there its a days journey on mud filled and washed out roads in the rainy season to go east. There is an ancient villa off the road the voice is leading you to. You knock upon the door and it is answered by a person who matches a recurring vision in your dream… you immediately know his name is Ulrich. Red Sleeves was once his companion. You know this, but it is a clearer vision that the ones you have been getting – as if from a different source. You feel like the spirit of Red Sleeves can rest now… a mantle has been assumed. There is a chance now that whatever he was trying to accomplish, may be done through you or something equally as meaningful. The voice fades, pushed aside by your clear vision. You were meant to be here.


10/26/2023 – For the next session, please DM me (not the group) with the following for your character… Top 3 Current Goals (in order)

  1. free Djerdeth from the lich lords by 2: killing the lich lords.
  2. killing the lich lords; Will begrudgingly settle for killing ‘most’ of the lich lords, or (when Sorin Nakasr bares his fangs in the dark recesses of the mind) becoming the most powerful, (falso reassurance/rationalization) then serving Djerduth instead of milking him.
  3. Get the party strong enough -by whatever means necessary- to accomplish 1 & 2.

Greatest Personal Desire: to kneel before a freed, empowered Djerdeth, either fully human to serve at the side of his deity, or (Sorin Nakasr:) to feast upon the essence of the sleeping god as the most powerful full-undead vampire, powers rivaling the lich lords. Such is the dichotomy of the human Brother Eulogy and the vampire Sorin Nakasr. Awake, Brother Eulogy is in control, but his personal nightmare haunts and hunts his sleep. Sorin Nakasr lurks just below the consciousness, waiting for the chance to wrest even a moment of dominance over Brother Eulogy. B.E. may not even consciously be aware of S.N.’s desire.