Impact > Positive (Cost: 0 CP Trait – Default AND Unique to SPECIFIC Race/Species )
Roleplaying Aspects Based on Creature/Race/Species > Characters tend not to shout, be excitable, and are generally affable. Eorthna characters all have a form of radiant Sympathy that allows them to make their way a bit easier in the situation and locales they are in. They have even bent it to minor combat uses when refined and tuned in to bonded characters – similar to Activated Mind.An Eorthna can “catch and hold” a shared experience for a group they shared the experience with by expanding 1 Essence. Every night when possible, they release those memories again so that everyone who participates (up to their Sanity rating in creatures) comes to exchange and add to their shared experience. Those characters may take a skill reflected in the shared experience, and gain a +1 in that skill.
1/Long Rest Cycle, as an Action (requires thought only and Concentration) to a number of allies equal to the character’s Proficiency Bonus within a range of their Proficiency Bonus x 10′ = help action later levels