Darian (orig character)

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Names: Darian of the Gallants
Player: Heith Bailey
Created: 2013
System(s): Incarna 5.5x
Locations: Steel Realms (current)
Status: Alive – part of Gallants
Concept: Umbakian squire

Current Stats (Incarna 5)

Aptitude

Kinetic 5

Attributes

STR

VGR 5

CHA

RSN

RCT

SAN

INT

PER

Size:13

RES = 65

CON 5

Essence =

Appearance:

At night asleep, the character extrudes a small shell (20 pt armor) and crawls inside it to sleep. It can be used to store a full backpack’s worth of material (for 1 round during transform can move in and out). They have a giant tattoo of a snail on their back that returns if removed.

Traits

Code of Conduct (Gallants), Good Luck, Tithe 90%, Group Bond (AP in death, transfer 1 AP/session), Sense Chaos [Can smell those with Code of Conduct/Power: Chaos @PER; +1 on checks]

Skills

COMBAT:

Combat

Familiarities:

Equipment

Weapons:

Armor:

Light Riding Horse: full tack (+3 ride)

Goods:

History

Background

Having been forced to march out in shame, your unit and knight you served were punished by spending grueling time in the most uninteresting places – the coast. Its rocky with no place to land. Eventually you got restless, got in more fights, and were kicked out of the army at 18 – an undisciplined, angry young man. Your promising career that your parents had assured you of vanished (yea, your older brother got that squire position to your uncle you had always admired), your name tarnished, your family shamed and unaccepting you were driven out. You drifted north, hoping to make you way through Dunstrand to The Merchant Cities of the North where your skills would be valuable against the Gwinnish – who you had itched to fight and were bound to until your cousin put in a good word and your father’s influence got you transferred to Sir Innolas, vassal to the lords sent to Dunstrand to wage war on the Orrish and extend Umbakian hegemony.
Making your way through Dunstrand you ran out of money in the very place you had fled from – Dogwood Flats. Down on your luck and needing employ, you discovered The Gallants had permanently set up shop in the area. What the hell!? Why not? They had fought well against Umbak, and you had no more allegiance to Umbak – what had they done for you? Where had that loyalty gotten you? Your own experience training Umbakian spear levy and service as a Page made your skills valuable – no one seemed to bat an eye that you served against them once – that kind of acceptance felt pretty nice after your own family rejected you. Rumors in the barracks is that they were selecting some candidates for to take the oath of loyalty to some lord, or a wizard, or a god if you believe rumors. All you know is that there is some group being put together. Your Umbakian discipline services you well and you stand out. You are billeted after 3 weeks with a different group – a group lead by someone too bloody nice. Lt. Jack – or just Jack. He’s not a bad sort, but seems like he’s too nice to be a leader – at least in the Umbakian army. After a week you can’t help but like him – he gets dirty with the rest when you show them all how to make a proper army campsite – once again drawing on your time in the disciplined Umbakian army. His aide de camp is some sort of boy, or girl.. you can’t tell. Damn its a weird group, more non-humans than you’ve ever seen, but you got a good feeling about it after a couple weeks of training together in the misery of Dogwood Flats. Jak seems to have everyone on his side.

Social Standing: Average

Activity Record

Character Point Record:

Action Point Record:

Kelly’s rolls: (Arabus re-rolled)

STATS: 4,4,4,2,5,3,5,4

Umbak is +1 STR, -1 RSN

Pedigree: Upper / Social Status: Average (2nd son)

Size: 11 (they get +1 base size) – or we can generate randomly