Wonderment

[ Feature Impact ] > Positive
Wonderment indicates the character’s mind is dramatically open as they explore and experience the world around them. Wonderment dispels the subconscious biases and a rewrites of the notions of what’s possible and not possible, likely and unlikely. Executing an action under the effects of wonderment is treated as if the character had their full Proficiency Bonus.

Initial Wonderment: Upon acquiring this trait, usually at the time of Character Inception, they gain a number of uses they may apply it to. These must typically be used within the first few Game Sessions and are lost if the character begins play as Hardened.


i20™ Wonderment Details

Initial Wonderment: The character gains a number of measures equal to their Proficiency Bonus or CHA bonus – whichever is higher. Upon assuming another level, all remaining measures are lost.

Persistent Wonderment: While under the effects of Wonderment (at least until the last initial measure is used), the character gains +1 to all their Saving Throws.

iCore iCore™ Wonderment Details

COST/REQ: -1 CP

Type: Transcendant

The character’s mind is dramatically open as they explore and experience the world around them. They gain a number of checks equal to their CHA + INT which can be used for any ability as if they were “Studied” in it. These checks must be used quickly; usually by the third gaming session the character participates in.

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.